Master Issues List: Cirqus Voltaire

Sean DonCarlos

Moderator
Staff member
Mar 17, 2012
4,293
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This is the master issues list for Cirqus Voltaire. This thread is maintained to aid FarSight in exterminating gameplay bugs, art issues, and sound problems from CV.

This thread is locked to keep it clean and focused on actual issues, as opposed to opinions about such issues. Report art issues in the Art forum, and all other issues in a new thread in this table's forum. I will add newly-reported issues to this thread at regular intervals. In addition, each bug has a link to the thread it was reported in; discussion of bugs should take place there. (Since this is the first of these threads, the posts that got in before I locked thread will remain, since there's nowhere else logical to put them.)

Latest Updates:

01 Mar 2014
  • Updated status of flasher art issue # 07-511.
27 Feb 2014
  • Reconfirmed Cannonball Run camera issue # 07-015.
29 Nov 2013
  • Added neon art issue # 07-510.
  • Added flasher art issue # 07-511.
07 Sep 2013
  • Added highwire lock issue # 07-022, highwire lock issue # 07-023 and camera issue # 07-024.
01 Apr 2013
  • Added art issue # 07-509.


Status key:
  • New - Issues that are newly reported.
  • Unknown - Issues from a long time ago that have not been followed up in a while so that no one really knows what happened to them.
  • Confirmed / Open - Issues that either I've personally reproduced, that so many people have reported that the existence of the issue is not in doubt, and/or that members have posted a demonstration (like a YouTube clip) of the issue.
  • Acknowledged - Issues that have been acknowledged by FarSight, but for which no fix exists yet.
  • Fix Pending - Issues that have fixed by FarSight, but the fix is in testing or submission process and is not yet available to players.
  • Fixed - Issues that have been resolved by FarSight. Note that not all platforms receive bug fixes at the same time, so an issue that is "Fixed" may still be unresolved on some platforms.
  • Could Not Reproduce - Issues that were reported, but the issue has not been successfully reproduced.
  • Working as Designed - Issues that are bugs or quirks in the actual table, as well as other issues that result from design or licensing constraints.


GAMEPLAY ISSUES:

07-001: Sneaky Locks counted as regular Highwire locks
First reported: 21 May 2012
Description: Ringmaster throwing ball into Highwire lock when lock is not lit displays regular lock animation instead of a Sneaky Lock animation.
Devices: iPad 3 (iOS 5)
Status: Fixed as of 22 Jun 2012

07-002: Playfield DMD has extraneous horizontal lines
First reported: 21 May 2012
Description: Playfield DMD has horizontal lines or waves in it that shouldn't be there.
Devices: Samsung Galaxy S II
Status: Not reproduced
Notes: Not reported on any other device, may be device-specific resolution issue.

07-003: Highwire Multiball camera locks to plunger
First reported: 21 May 2012
Description: Camera locks onto plunger when starting or shortly into Highwire Multiball.
Devices: Android, iOS, PS3
Status: Unknown
Notes: See also Issue # 07-007, 07-008, 07-010, 07-015 and 07-018.

07-004: HUD DMD does not persist across exits to table select screen
First reported: 29 May 2012
Description: If the HUD DMD is turned on, it turns back off after exiting to the table selection menu and re-entering Cirqus Voltaire. Some users additionally report that the DMD turns off after every game even without exiting to table select menu.
Devices: All
Status: Confirmed, open as of 17 Mar 2013

07-005: Table does not eject new ball after drain
First reported: 27 Jun 2012
Description: Table does not eject a new ball to continue play under certain circumstances. Chance of occurrence is increased when multiple modes and/or multiballs are stacked.
Devices: All
Status: Unknown

07-006: Multiple balls present in shooter lane during multiball
First reported: 05 Jul 2012
Description: Multiple balls appear in shooter lane. Plunger is not strong enough to clear balls from shooter lane. Calling attendant makes balls hop up and down but does not resolve issue.
Devices: Android, iOS, PS3
Status: Confirmed, open as of 17 Mar 2013

07-007: Neon Multiball camera locks to plunger
First reported: 02 Jun 2012
Description: Camera locks onto plunger when starting or shortly into Neon Multiball.
Devices: Android, iOS
Status: Confirmed, open as of 17 Mar 2013
Notes: See also Issue # 07-003, 07-008, 07-010, 07-015 and 07-018.

07-008: Camera remains locked on plunger after plunge
First reported: 13 Jul 2012
Description: Camera remains locked onto plunger after plunging.
Devices: PS3
Status: Unknown
Notes: See also Issue # 07-003, 07-007, 07-010, 07-015 and 07-018, along with thread This table still has camera problems.

07-009: Completing Step 1 of "Join the Cirqus" loads multiple balls in the shooter lane
First reported: 25 May 2012
Description: Finishing a round of "Join the Cirqus" with a ball in the shooter lane may cause a second ball to appear there. Other conditions may also cause multiple balls in the shooter lane during "Join the Cirqus".
I]Devices:[/I] Android, iOS, PS3
Status: Unknown

07-010: Camera sometimes attempts to return to plunger view during multiball
First reported: 02 Aug 2012
Description: Camera "twitches" as if attempting to return to plunger view during multiball, but unlike previously reported issues the camera does not lock onto the plunger and returns to normal view almost immediately. Chance of occurence is increased if a multiball is running and one or more balls are returned to play via the ball saver.
Devices: iOS, 360
Status: Confirmed, open as of 14 Mar 2013
Notes: See also Issue # 07-003, 07-007, 07-008, 07-015 and 07-018.

07-011: Backbox cannon sometimes fires ball out of backbox entirely
First reported: 29 Jul 2012
Description: During the "Cannonball Run" mini-game in backbox, the cannon sometimes ejects the ball from the backbox entirely.
Devices: All
Status: Confirmed, open as of 14 Mar 2013

07-012: Locks not reset properly between games
First reported: 02 Jul 2012
Description: If balls are present in the Highwire or Juggler locks at the end of a game, the ROM may begin in an inconsistent state at the beginning of the next game.
Cause: TPA programmatically returns all balls to trough at start of new game, but table ROM still believes ball(s) are present in locks.
Devices: All
Status: Confirmed, open as of 14 Mar 2013

07-013: Ringmaster malfunctions prevent completion of "Join the Cirqus"
First reported: 22 Aug 2012
Description: During "Join the Cirqus" the Ringmaster head may become unresponsive during Step 2. Alternatively, if the Ringmaster gets stuck in the raised position earlier in the game, Step 1 cannot be completed due to the Ringmaster blocking the WOW targets.
Devices: 360
Status: Unknown

07-014: Striking WOW target causes ball to exit table
First reported: 06 Aug 2012
Description: Ball was launched off the table after hitting WOW target. New ball served to plunger. This bug also occurs after hitting various other objects; the right cabinet wall is a prime offender.
Devices: All
Status: Confirmed, open as of 14 Mar 2013

07-015: Camera locks onto backglass after "Cannonball Run"
First reported: 22 Aug 2012
Description: Camera remains locked on backbox after "Cannonball Run" is completed.
Devices: 360, PC
Status: Reconfirmed on PC as of 27 Feb 2014.
Notes: See also Issue # 07-003, 07-007, 07-008, 07-010, 07-018 and 07-024.

07-016: Starting new game leaves table in attract mode
First reported: 20 Sep 2012
Description: Starting a new game sometimes leaves the table in attract mode with the camera panning over it. Plunger does not operate.
Devices: All
Status: Confirmed, open as of 04 Sep 2013.

07-017: Completing Standard Goals does not unlock "Cirqus Voltaire Master" trophy
First reported: 11 Feb 2013
Description: Completing all Standard Goals does not unlock the "Cirqus Voltaire Master" trophy.
Devices: PS3
Status: Unknown

07-018: Camera zooms in on Ringmaster during multiball
First reported: 27 Feb 2013
Description: Camera zooms in on the Ringmaster at inappropriate times, especially during multiball.
Devices: iOS
Status: Unknown
Notes: See also Issue # 07-003, 07-007, 07-008, 07-010 and 07-015.

07-019: Flipping as game is starting causes "ghost ball" behavior
First reported: 27 Feb 2013
Description: Flipping rapidly as a game is starting causes the ball to fire from the shooter lane, but a second invisible "ghost ball" appears. This ghost ball can be hit with the flippers, register switch hits, etc.
Devices: iOS
Status: Unknown

07-020: Highwire Multiball sometimes starts after locking only 2 balls
First reported: 27 Feb 2013
Description: After the second ball is locked on the Highwire ramp, the table may go into a ball search, release the two locked balls, launch a third ball from the trough, and start Highwire Multiball.
Devices: iOS
Status: Confirmed, open as of 14 Mar 2013

07-021: Shooting ball into Sideshow during a multiball freezes the flippers
First reported: 27 Feb 2013
Description: Shooting a ball into the lit Sideshow causes the flippers to freeze and all balls to drain.
Devices: iOS
Status: Unknown

07-022: Camera does not return to plunger after first Highwire lock
First reported: 04 Sep 2013
Description: If the first Highwire lock is made and a new ball is to be plunged, the camera does not move to the plunger area to allow a skill shot attempt. The ball can be put into play via right flipper, but this is a full-strength plunge that will not make the skill shot. This behavior does not occur if 0 or 2 balls are in the Highwire lock.
Devices: iOS
TPA Version: iOS v2.7.0
Status: New

07-023: Second ball in Highwire lock will not stand still
First reported: 04 Sep 2013
Description: The second ball in the Highwire lock often will not settle, instead vibrating against the first ball, producing a constant clicking noise. Nudging the table will often settle the ball and allow play to continue.
Devices: iOS
TPA Version: iOS v2.7.0
Status: New

07-024: Camera does not move to backbox for Cannonball Run
First reported: 04 Sep 2013
Description: The camera sometimes will not move to the backbox for Cannonball Run. Chance of occurrence is increased if flippers are activated while Cannonball Run is starting.
Devices: iOS
TPA Version: iOS v2.7.0
Status: New
Notes: See also Issue # 07-018.
 
Last edited:

Sean DonCarlos

Moderator
Staff member
Mar 17, 2012
4,293
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ART ISSUES:

07-501: Camera 3 cuts off top of playfield DMD
First reported: 24 May 2012
Description: Camera 3 locked view cuts off top of the playfield DMD.
Devices: iPhone 3GS
Status: Unknown

07-502: Lower part of backbox flickers where adjoining playfield
First reported: 24 May 2012
Description: Indicated area flickers.
Devices: iPhone 3GS, NOT iPad 2
Status: Unknown

07-503: Ringmaster collar standup target metal centers are stretched
First reported: 25 May 2012
Description: Metal center part of standup target is stretched into a vertical oval instead of being circular.
Devices: All
Status: Confirmed, open as of 17 Mar 2013

07-504: Center ramp is missing artwork
First reported: 10 Jul 2012
Description: Center ramp is missing decals.
Devices: All
Status: Confirmed, open as of 14 Mar 2013

07-505: Flipper shadows do not move with flippers
First reported: 04 Jun 2012
Description: Shadows below flippers do not move when flippers move.
Devices: All
Status: Confirmed, open as of 14 Mar 2013

07-506: Slingshots are not animated
First reported: 29 May 2012
Description: Slingshots are not animated.
Devices: Android
Status: Unknown

07-507: Playfield DMD exhibits tearing
First reported: 13 Aug 2012
Description: Playfield DMD constantly tears vertically down middle of display.
Devices: All
Status: Confirmed, open as of 14 Mar 2013

07-508: Lamp under center ramp is missing
First reported: 27 Nov 2012
Description: The lamp under the center ramp is nonexistent.
Devices: All
Status: Confirmed, open as of 14 Mar 2013

07-509: Lightning bolt decal missing from bottom of neon
First reported: 01 Apr 2013
Description: The lightning bolt decal is missing from the bottom of the neon tube.
Devices: iOS
Status: Confirmed, open as of 01 Apr 2013

07-510: Post Processing causes neon to not illuminate
First reported: 24 Nov 2013
Description: The neon does not illuminate when the Post Processing option is on.
Devices: Mac, iPad Air
Status: Acknowledged

07-511: Flashers do not illuminate
First reported: 25 Nov 2013
Description: The flashers are in a dull-orange semi-lit state constantly, and never go full on or full off. Reportedly has been this way since Beta v0.015.
Devices: PC (Windows 8.1)
Status: Confirmed as of 18 Jan 2014.
 
Last edited:

Sean DonCarlos

Moderator
Staff member
Mar 17, 2012
4,293
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SOUND ISSUES:

07-601: Wrong music plays when first ball is fed to shooter lane
First reported: 18 Jun 2012
Description: On the first ball of a new game, the table plays the main theme instead of the pre-launch theme.
Devices: All
Status: Confirmed, open as 14 Mar 2013

07-602: BOOM! bumper plays replay knocker sound, and replay/match plays "solenoid up" sound
First reported: 16 May 2012
Description: The sound for the BOOM! bumper rising and the replay knocker sound are reversed.
Devices: All
Status: Confirmed, open as of 14 Mar 2013. Fixed on Android as of 04 Nov 2012.
 
Last edited:

PiN WiZ

Mod & Forum Superstar
Staff member
Feb 22, 2012
4,158
1
Would you mind color coding the status of each bug...red=unconfirmed, blue=open, green=fixed.

By the way, thanks for taking the time to do this...it's very much appreciated. I'll delete this post as soon as you reply.
 

Sean DonCarlos

Moderator
Staff member
Mar 17, 2012
4,293
0
That shouldn't be a problem once I figure out which issues belong in which category. I probably shouldn't have started this effort with Cirqus Voltaire... :rolleyes:
 

PiN WiZ

Mod & Forum Superstar
Staff member
Feb 22, 2012
4,158
1
Did you want to allow others to post in these threads or would you prefer to keep them clean?
 

Sean DonCarlos

Moderator
Staff member
Mar 17, 2012
4,293
0
Did you want to allow others to post in these threads or would you prefer to keep them clean?
I need to talk with Gord about that. I'd prefer to keep them clean, but I also wanted FarSight to have the ability to post/update in them. Not sure if that's possible or not. The arrangement you have going with the main news thread would work in a pinch.
 

PiN WiZ

Mod & Forum Superstar
Staff member
Feb 22, 2012
4,158
1
I need to talk with Gord about that. I'd prefer to keep them clean, but I also wanted FarSight to have the ability to post/update in them. Not sure if that's possible or not. The arrangement you have going with the main news thread would work in a pinch.

That would probably be the best route and I'm sure Gord will get you all set up...good luck!
 
N

netizen

Guest
It seems, based on recent game play, that most of the camera, multi ball, and back glass issue have been resolved on Android.

I have been able to have complete games all the way through to joining the circus with out a single glitch/bug/error.

Nexus 10/ OS 4.2.2 played on both 1.11.2 and the beta for 1.12.0
 

Punisher

New member
Jan 5, 2013
213
0
There's an issue with the High Wire Multiball jackpot, and sometimes ringmaster shots in Unmask Voltaire don't seem to count. Here's a video of me (somehow) completing the wizard mode.
 

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