Master List of Issues Within the PC Version

Pinballwiz45b

Well-known member
Aug 12, 2012
3,681
34
Bride of Pin-Bot (DX11):

- Starting the game, if you pull and release the plunger during the cinematic (when the camera shows the skillshot lanes), the camera will still be locked until you lose the ball.

Cirqus Voltaire (DX11):

- Dunno how to trigger this glitch, but sometimes the menagerie ball color doesn't match with the neon light color.

- Neon art is missing:

http://i.imgur.com/amFvkxm.png

Various (DX11):

- Some flyers are streched, like the ones from Cirqus Voltaire, FunHouse, Medieval Madness, etc.:

http://i.imgur.com/o0t3jFO.png
http://i.imgur.com/UwPDUgj.png
http://i.imgur.com/CthfoN3.png

Bride of Pin*Bot's issue has been fixed on my end.

As for Cirqus and the flyers, nice findings. I'll add them to the list.
 

Sonobe

New member
Feb 21, 2016
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Medieval Madness (DX9 and DX11): If you inspect the castle using the Free Camera, you can see that the towers are floating in mid air.

Junk Yard (DX9 and DX11): No Mamushka song, dunno why they didn't implement this after they got the fully licensed Addams Family table.
 

rehtroboi40

New member
Oct 20, 2012
1,668
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Medieval Madness (DX9 and DX11): If you inspect the castle using the Free Camera, you can see that the towers are floating in mid air.

Junk Yard (DX9 and DX11): No Mamushka song, dunno why they didn't implement this after they got the fully licensed Addams Family table.

Last time I played JY, I remember it had the Mamushka song. But it's been awhile so it may be a relatively new bug, albeit on a much smaller scale than the recent (and quickly fixed) BH sound scramble.
 

rehtroboi40

New member
Oct 20, 2012
1,668
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In 1.48.7 (DX11), there is a thin, barely visible horizontal seam in the following tables I've found:

Big Shot
Bram Stoker's Dracula
Cactus Canyon
Red and Ted

These are usually around the middle of the table.
I also found a thin (but still transparent arc) above the B-L-A-C-K arc and center circle of red bolts in BK2K.

Also, on some of the Williams tables (like FunHouse), text in the alpha-numeric display sometimes disappears. This was an earlier problem when the PC version (DX9) was first released.

My Specs:
Windows 10 64-Bit
AMD A10-7700K Radeon R7 3.4GHz
NVIDIA GeForce GTX 950 Driver version 364.51
12 GB Ram
 

Pinballwiz45b

Well-known member
Aug 12, 2012
3,681
34
In 1.48.7 (DX11), there is a thin, barely visible horizontal seam in the following tables I've found:

Big Shot
Bram Stoker's Dracula
Cactus Canyon
Red and Ted

These are usually around the middle of the table.
I also found a thin (but still transparent arc) above the B-L-A-C-K arc and center circle of red bolts in BK2K.

Also, on some of the Williams tables (like FunHouse), text in the alpha-numeric display sometimes disappears. This was an earlier problem when the PC version (DX9) was first released.

Actually, you know what, they seem to be on many tables (except for Addams Family, which they have fixed. Not sure about a few others, though, like AFM).

Alphanumeric displays: Known issue and will add to the list.
 
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rehtroboi40

New member
Oct 20, 2012
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Actually, you know what, they seem to be on many tables (except for Addams Family, which they have fixed. Not sure about a few others, though, like AFM).

Alphanumeric displays: Known issue and will add to the list.

I didn't see that line on AFM (the second table I checked). I still have to check a few tables from the T's on, although I didn't see on on TZ. I remember FunHouse on the PS4 had it bad-long since fixed.

And thank you for bringing me up to speed on the Alphanumeric displays.
 

Trackball

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Jan 19, 2016
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Last Action Hero: Normal-play music keeps playing over all modes starting, including the Dynamite Feature display, the high score entry, and the post-game attract mode. Often results in two songs playing at once.

This only happens on DX11. DX9 is fine in this regard.
 

Pinballwiz45b

Well-known member
Aug 12, 2012
3,681
34
Last Action Hero: Normal-play music keeps playing over all modes starting, including the Dynamite Feature display, the high score entry, and the post-game attract mode. Often results in two songs playing at once.

This only happens on DX11. DX9 is fine in this regard.

They seemingly reverted to a previous build. Don't know why that happened.
 

CDB

New member
May 24, 2016
5
0
Attack From Mars...

Rule the Universe isn't lighting up.

I just finished a game where on the first ball I was able to attack Mars. I had 4 extra balls on the first ball. A couple of multiballs and total annihilations on the first ball but no Rule the Universe. Kicked butt during the rest of the game (over 36 bil [my high score is over 38 bil]) and never got Rule the Universe to light up.

If you really need my specs...

Gigabyte UDH5 Z77 motherboard
i7 3770k oc'd to 4.6
32 GB G Skill Ripjawz RAM
Gigabyte Windforce GTX 980 Ti 6GB G1 Gaming SOC GPU
 

EldarOfSuburbia

New member
Feb 8, 2014
4,032
0
Attack From Mars...

Rule the Universe isn't lighting up.

I just finished a game where on the first ball I was able to attack Mars. I had 4 extra balls on the first ball. A couple of multiballs and total annihilations on the first ball but no Rule the Universe. Kicked butt during the rest of the game (over 36 bil [my high score is over 38 bil]) and never got Rule the Universe to light up.

If you really need my specs...

Gigabyte UDH5 Z77 motherboard
i7 3770k oc'd to 4.6
32 GB G Skill Ripjawz RAM
Gigabyte Windforce GTX 980 Ti 6GB G1 Gaming SOC GPU

You sure you lit up 5-Way Combo, got a Super Jackpot, got Martian Multiball, etc?
 

CDB

New member
May 24, 2016
5
0
Now that I think about it, I didn't get the Super. I had a difficult time with all the multiballs I played. As soon as I got multi the table just wanted to drain and I couldn't hit a ramp to save my life.
 

otto4711

New member
Nov 6, 2013
71
0
may be these litte bugs should be added to the list :)

Black Hole
when a ball is on lower playfield it is visible through the playfield
bottom left and right from the window
(i checked some yt videos of a real black hole table and the playfield is not transparent around the window area)

Bride of Pin*Bot
when the ball goes into the first eye for the partial link up it will always go into the left eye
(random on real table)

before the ball goes into the mouth / eyes the sound is played 2 times when the ball hits the highest point of the lane like the ball is hitting the trigger 2 times
does not happen on real table

(seems there is a hidden "wall" in the invisble part of the lane above the head
which is causing the ball to hit the trigger 2 times instead of ones and which will guide the ball into the left eye)
if this is the case fs should take a look into the lane of the head...

table has 2 minor gfx bugs:
on the right side there are some flickerings during play on top of the black mounts
https://picload.org/view/ppgdrpi/pinball.jpg.html
(these are not reflections of the lights)

in the middle lane the white block seems also to be a bug ?!
pictures of the playfield on ipdb.org dont have this white block


Tales of the Arabian Nights
when the ball lands on the hole / magnet it will shake around
on real table the ball sits there without moving
(may be this is done by fs on purpose for unknown reasons (it does not make it easier to see the route of the ball after release so i see no reason for this shaking))


FunHouse

some text in the alphanumeric display will disappear to fast even before its fully shown
(not sure if this happens on real table too : if this happens on real table as well it should not be fixed in pa)

Monster Bash
when you hit the left lane with little power
the ball will roll back out of the lane
(seems to be a physics problem : the ball seems to be already on the way down so it should be impossible for the ball to go back out of the lane after it reaches a certain point)

camera problem with multiball during monster bash / monster rock multiball
camera will switch to plunger camera modes

Star Trek TNG
sometimes camera problem with multiball during borg multiball
camera will switch to plunger camera modes

High Roller Casino
when you tilt the table after the ball has already passed the flippers the rom sometimes cannot find the ball
game needs to be restarted then because the table is in an endless loop searching for the ball

btw "replay does not work and give no extra ball" like some people said on steam is NOT a bug
i took a look into the h.r.c. manual and the replay default setting is set to "credit" not to extra ball
so this is not a bug :)
 
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Pinballwiz45b

Well-known member
Aug 12, 2012
3,681
34
may be these litte bugs should be added to the list :)

Bride of Pin*Bot

table has 2 minor gfx bugs:
on the right side there are some flickerings during play on top of the black mounts
https://picload.org/view/ppgdrpi/pinball.jpg.html
(these are not reflections of the lights)

in the middle lane the white block seems also to be a bug ?!
pictures of the playfield on ipdb.org dont have this white block

Tales of the Arabian Nights
when the ball lands on the hole / magnet it will shake around
on real table the ball sits there without moving
(may be this is done by fs on purpose for unknown reasons (it does not make it easier to see the route of the ball after release so i see no reason for this shaking))

FunHouse
some text in the alphanumeric display will disappear to fast even before its fully shown
(not sure if this happens on real table too : if this happens on real table as well it should not be fixed in pa)

BoP: EDIT: Found a proper description. And it looks like that a texture for the center ramp is missing.

TotAN: EDIT: Never mind, figured it out. Been like that since 2012. Will bug.

FunHouse: The displays run at 30 FPS, which explains the issue. Already bugged.

Anyway, updated the list. Includes new bugs in:

General
Big Shot
Central Park
Black Hole
Bride of Pin*Bot
High Roller Casino
STTNG
Monster Bash
 
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PeacemakerPIN

New member
Nov 19, 2015
134
0
BoP: Not sure how to describe it...Will add it to the list though.

TotAN: Is it the Shooting Star ball save? Either way, that table needs redone.

FunHouse: The displays run at 30 FPS, which explains the issue. Already bugged.

Anyway, updated the list. Includes new bugs in:

General
Big Shot
Central Park
Black Hole
Bride of Pin*Bot
High Roller Casino
STTNG
Monster Bash

Looks like Z-Fighting for BoP. It's been there since revealed in the first DX11 version. (PS4)

Seems like this bug carried over to all current gen versions.
 
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otto4711

New member
Nov 6, 2013
71
0
about the "always left eye" on BoP

i don't own a real table but after studying many yt videos
it seems that the ball goes into the left eye 1st with about 90% chance

but here u can see right eye is also possible on real table
https://www.youtube.com/watch?v=GB5mVpXElko
time 3:09

after watching several Bop videos it seems that some sound effects/music are missing too in pa....


i guess fs is "cheating" and not always getting sounds and music out of the rom during play.... :cool:
as several tables have some sound issues

for e.g. volume settings in rom have no effect (when i remember totan correctly, dont have other pro tables to test) and you cannot set tables to coin mode etc
so there is no full rom access.....
(and may be no full rom emulation during play, causing some sound music and game play probs.... like wrong pitched sounds and wrong lights on tables etc....)
 
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otto4711

New member
Nov 6, 2013
71
0
i found a new bug in Bram Stoker's Dracula
the flyer is wrong instead of b.s.d. you'll see a flyer of junk yard



not sure if this is a bug in pa or happens on real table too:
Star Trek TNG
had this bug only very rare:
you can get unauthorized multiball on this table.
when u lose the ball in the beginning u'll get a replacement ball.
but this ball is launched very fast sometimes immediately after the ball has passed the flippers even before it has left the table.
when u nudge at the right time (or the ball comes back on its own) u can save the ball and get the replacement ball
its very rare in hundreds of games i had this about 3 times.

the rom ignores the unauthorized and lets u play with 2 balls like u had normal multiball
(means when u lose one ball the table lets u continue with the unauthorized 2nd ball until u lose it too)
 
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otto4711

New member
Nov 6, 2013
71
0
i guess i found another bug with
Bride of Pin*Bot

with dx11 the "light bulbs" in the mouth and eyes are missing / cannot be seen compared to dx9
 
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