Stuart Webster
New member
- Apr 24, 2013
- 976
- 0
Unfortunately we don't have any jailbroken devices.Stuart, that's an amazing update. Not only for the implementation notification, but your detail!
Whilst I doubt it would help with development, if there's a jail broken device in the office, an app called ControllersforAll grants PS3, PS4 and WiiU Pro controllers MFi compatibility. Probably a damn sight better than the controller you have now!
Wild guess, but this addition will cause a ripple amongst hobbyists wanting to make a mini cab/controller for their iDevices. Appreciate it!
By the way, the controls are hard-coded (eww, I know):
Standard: D-pad or A button down at plunger to pull plunger back, D-pad in-game for nudging, left and right buttons for flippers, X and Y for secondary buttons (i.e. magnasave).
Extended: left stick for analog nudging, right stick for analog plunging, left and right triggers for flippers, left and right buttons for secondary buttons.
Both: D-pad for scrolling in the table menu, the A button to select and start a table,
I also want to point out that it's only partial support. Most of the menus in the iOS version are setup to only work with touch input and it'd take quite a bit of work to get the current UI system working with full controller support.
I'm hoping for more controllers, too. I was told that our app does support HDMI-out but might have framerate issues. Not the most reliable response, but I can't seem to find our HDMI adapter.Well that review does give me pause. It's an early entry; hopefully we'll see more (and more reasonably-priced) controllers in the future. Incidentally I've yet to launch TPA with the iPad hooked up to the TV. Does the code support external screens (like the Video app) or will I end up with window boxing (like the main screen)?
...and here's a picture comparing the size of the controller with an Xbox 360 controller: