Carl Spiby
New member
- Feb 28, 2012
- 1,756
- 0
You just can't get that feeling on digital pinball though, even on wizard modes like LITZ, its far too relaxed compared to the real thing.
You just can't get that feeling on digital pinball though, even on wizard modes like LITZ, its far too relaxed compared to the real thing.
Some of the complex machines are well-balanced enough that they do allow you to play the whole machine as a viable strategy: The Simpsons Pinball Party, Lord of the Rings, AC/DC, and to a lesser extent Twilight Zone (a real TZ has much less friendly ramps, and the left ramp-right ramp-piano sequence is much harder to pull off). AC/DC even lets you explicitly tell it how you want to play by your choice of songs.Saying "that there are a lot of rules does not mean that you must follow these" isn't really relevant since the games work a certain way and playing outside of how they were designed isn't really something that you can do.
Some of the complex machines are well-balanced enough that they do allow you to play the whole machine as a viable strategy: The Simpsons Pinball Party, Lord of the Rings, AC/DC, and to a lesser extent Twilight Zone (a real TZ has much less friendly ramps, and the left ramp-right ramp-piano sequence is much harder to pull off). AC/DC even lets you explicitly tell it how you want to play by your choice of songs.
Not surprisingly, I own two of these machines, and am looking to acquire the other two. Also unsurprising is the fact that these complex balanced machines tend to be highly-regarded. Players like having options and not being pigeonholed into playing one feature over and over.
EDIT: And yet I still enjoy the occasional EM/early-SS game as well. Sometimes after a marathon session, a quick game on a machine that offers a simple "pure" pinball experience is just what the doctor ordered.
Dude, play any game by Steve Ritchie! This goes for both his 70's, 80's, 90's, 00's and most recent tables! The ruleset has absolutely no impact on this.More rules = less flow (in general)*
Hence, I prefer mid-late 80s System 11 titles
*I know there are a number of newer ones that are more open and flowy as of late (namely AC/DC and to a lesser extent, Metallica) and have moderately deep rulesets, but in general the alphanumerics were king of these kinds of games.
Yeah, having thought about it... I'm pretty sure all Ritchie tables are like that, with some more complicated than others (obviously) but the most complicated not holding a candle to anything with a moderately deep ruleset (even like AfM or MM).Dude, play any game by Steve Ritchie! This goes for both his 70's, 80's, 90's, 00's and most recent tables! The ruleset has absolutely no impact on this.
I can only speak for myself here but the main reasons I like the old games are:
a) The older tables are usually punishingly difficult even in TPA, so games don't go on for hours. As long as we can't have tournament rule leaderboards with no extra balls and harder playfield settings it's much more fun to play those. Games like ripley and twilight zone you can literally play for 8 hours+ because once you know the danger areas you know they're not important for scoring and the game becomes a test of stamina.
b) Related to the above, but old tables take me to a significantly different mindset where instead of absolute ball control you try to figure out the statistics on which shots are the most likely to drain and try to avoid them, while also needing to figure out trajectories usually a second or more in advance so you can nudge them away from drains before it's too late. You also usually need to do this all while the ball is constantly active since being able to trap up is much harder in a majority of older games.
Saying "that there are a lot of rules does not mean that you must follow these" isn't really relevant since the games work a certain way and playing outside of how they were designed isn't really something that you can do. I mean EM machines are fundamentally very different from modern games even outside of the rulesets.
I know there are exceptions on both sides. STTNG and TotAN are very difficult modern tables. Black Hole, while not being an EM table is also not a modern style one and is relatively easy.
I guess the short version is that it isn't really about the depth of the rulesets as much as the fact that I prefer the older games for the different challenge they offer, and a vast majority of the games with deep rulesets don't have the same kinds of challenges. Even in the cases where the difficulty is similar to EM the gameplay overall isn't.
Hence why I want more Ritchie tables. Even the DMD games are relatively simplistic! But regardless of designer, we definitely need more of Systems 9-11.I <3 this post. : ) The thing I love about the old tables is that it really was about the individual shots and surviving them each time to continue scoring; every single shot is an adventure, whereas with modern tables you have to spend a lot of time building up to something--usually just yet another multiball bonanza, in which you're entirely safe--with almost completely safe shots where you watch the ball drift along a nice little ramp back to your flipper while a cartoon plays on the screen. The old tables--the good ones among them, I mean--were much more about kinetics and direct reactions to every shot, and almost every shot had its own kind of immediate payoff. Give me the old bells and spinners and danger every second!
Although I am less keen on a significant chunk of the older tables we've had so far: Big Shot is too focused on just those two big banks of drop targets (and exploiting the 3x bonus on ball 5), Black Hole *is* very slow with just grinding out bonus on those annoying inverted mini flippers (this works better in real life; in TPA it's just too easily repetitive), and Gorgar's scoring is way lopsided, you just shoot the lower hole over and over. There are much more interesting old tables I'd have preferred to see, but I suppose we'll get to those eventually. : )
Hence why I want more Ritchie tables. Even the DMD games are relatively simplistic! But regardless of designer, we definitely need more of Systems 9-11.
I just had a quick tally, and there are 34 games that would fit into that bracket. So far, we have:
Space Shuttle
Pinbot
Taxi
Party Monsters
Whirlwind
Dr. Dude
Too damn lopsided :/