pinballmonster
New member
- Sep 9, 2021
- 47
- 0
I've been watching vids of FX game play looking for evidence of differences in the new arcade physics in both zen and Williams titles. It's been very difficult noticing significant differences which might be a good thing. The ball does seem to move a little faster in zen tables and doesn't seem too wild or fast in Williams titles.
These are still early days and I don't expect a major update for FX until about six months in, when embracer forces them to have tables ready to launch for console.
The next six month interval will be for steam release and I think there will be another round of significant bug fixes as it will then be ready (more or less) for general release.
A zen rep in the latest episode said they are constantly working on physics and I do think there will be more revisions to the physics at some point as the game is ported to steam.
As far as visual differences, I've often found it difficult to detect significant differences between 2k and 4k resolution unless it's on larger screens often 60" or larger. On an iMac for instance, bumping res up from 1080p to 4k in YouTube vids, it's not easy to immediately notice the difference.
It requires a big step up in processor power to play 4k smoothly as opposed to 1080p for marginal gains. Add ray tracing on top of that and you have a recipe for an overcooked GPU.
These are still early days and I don't expect a major update for FX until about six months in, when embracer forces them to have tables ready to launch for console.
The next six month interval will be for steam release and I think there will be another round of significant bug fixes as it will then be ready (more or less) for general release.
A zen rep in the latest episode said they are constantly working on physics and I do think there will be more revisions to the physics at some point as the game is ported to steam.
As far as visual differences, I've often found it difficult to detect significant differences between 2k and 4k resolution unless it's on larger screens often 60" or larger. On an iMac for instance, bumping res up from 1080p to 4k in YouTube vids, it's not easy to immediately notice the difference.
It requires a big step up in processor power to play 4k smoothly as opposed to 1080p for marginal gains. Add ray tracing on top of that and you have a recipe for an overcooked GPU.