vikingerik
Active member
- Nov 6, 2013
- 1,205
- 0
Not exactly a lie. They specifically stated Flipper Physics 3.0 on their Youtube channel and in their newsletter.
This is a good point. They may have thought they were clarifying with that, rather than misleading. It's just us that got ourselves into a wrong assumption that all of "3.0" had been back-ported.
And I still think Farsight wants to retrofit and re-tune all of 3.0 (or 4.0), but the reality is that they just don't have the time and resources to do it. I don't hold anything against Farsight here. I work in software. This is normal, this happens all the time, there's always all sorts of things you want to do that sound exciting when you talk them up but the reality is you just can't get there on your schedule.
Pro pinball doesn't have a fully emergent physics engine. it never did at least before the re dos. They just did a better job cheating and tweaking then everyone else did. But anyone who played the web knows how to easily repeatedly shoot orbits by holding the left flipper up after the shot, then not waiting for the trap before shooting the orbit again.
The Web doesn't count here. That one does have railroading problems like in TPA. Starting with Timeshock is when PP has the super high spatial resolution that makes everything emergent. Source: directly from Ade during Timeshock's playtesting period in 1997.
If PP's physics engine isn't fully emergent, it's close enough that I can't tell any difference, and you guys know how perceptive I am for these things.