I took a closer look as to how the TPA Gumball Wireform Habitrail looks, and I think there may be a problem with how the wireform has been rendered where it goes from the half loop to the sharp right angle.
The real table:
As you can see, the rail goes into a sharp right angle to put the ball into the gumball. At the exit of the habitrail, there is a metal box where the opto sits which is where the ball hits against.
Compare that to how the TPA version is rendered:
You'll notice that on closer inspection, the front right rail looks like it is bent in a bit. I'm not sure whether this is just an anomaly of the view in TPA, but the rail looks really mangled at the exit. In fact, the gap in the rail at the front is way bigger than the IRL version. Perhaps this is why balls are getting caught on some devices?
Unless the rail is just for "visual look" and when coded the ball actually follows a ball path coded into the game (I think vPinMAME tables had this feature for getting balls to travel on ramps and things).
Can you guys try beta 2 non-emulated tables and see if you still see the slow down (black hole, black knight, big shot) ? Make sure the ghost bug is not in effect.
Can you guys try beta 2 non-emulated tables and see if you still see the slow down (black hole, black knight, big shot) ? Make sure the ghost bug is not in effect.
Going to get you guys a new build to mess around with tonight (meant it for lastnight but had to run down the mountain to grab a check).
ah yes I forgot Gorgar is non-emu too. Ok... well they are looking into it, but I want to run one more test. Here is a link to a beta 2 build but with the ball code and art assets reverted to before.
http://androidfiles.pinballarcade.com/beta/AndroidPinballActivityTemp.apk
Ignore the totan logo in the custom ball screen, that area is hacked out.
ah yes I forgot Gorgar is non-emu too. Ok... well they are looking into it, but I want to run one more test. Here is a link to a beta 2 build but with the ball code and art assets reverted to before.
http://androidfiles.pinballarcade.com/beta/AndroidPinballActivityTemp.apk
Ignore the totan logo in the custom ball screen, that area is hacked out.
also SS should end properly. Can you test the hof button on your side Nik? Seems to be working on my end.
Ok, so that means something with the custom ball tech was messing with it =\ now to figure out what the hell that might be...
Also that camera 4 in TZ should be fixed
HOF still crashes
BS HUD is fixed
TZ now has no Powerball!! Or the issue with the service dot and switch 26/trough recognition are somehow also affected by the ball skin/alpha layers as I had the service dot that we have determined signifies switch 26 and I put 4 balls in the Gumball machine but no Powerball came out, or at least no visibly recognizable one, nor one that was identified by the table/game.
ESS now goes through an end of game sequence.
ESS Family mode settings are still mixed up in Pro Mode which makes them inaudible. Set to "Off" by default, which is not true, and changing to "On" doesn't enable them. :-/
Ryan, is there any chance that you can add a selectable silverball skin that rotates like the other ball skins? I'm sure those of us with more powerful devices would like to have this option as the rotating ball skins work great on my Galaxy S III.
I tried hof on TZ and BS all i did was plunge the ball and let it sink, repeat till I got the hof/continue screen to test.
At the hof/continue I press hof and the button lights up and the application will either hang then close, or need to be closed through the task man.
There is a lengthy report on the ESS family mode in the general forum. It broke between builds is why I tested and mentioned it.
What is the realtion between the settings in Pro mode and the performance of the table in regular play mode. Will there be any change in the way one table is set up and the performance in the other tables behaviour? I ask because some of the table "defaults" in Pro mode are not the same as the eay that the table behaves in regular mode. for example the extra ball buy in on TZ. Will there be more fine tuning of the table state memory done so that things like in the zone champion totals can be tracked, even locally, and the powerball position isn't reset every time you exit the table etc.
Oh and you deserve so many thanks for your work and listening to our speculations Ryan.
How bizarre...ok ill have to test this on a nexus 7.
Ah ok, unfortunately dont have much time to check the general forums =) ill point Mike in that direction, he would be the man to ask for sure about the pro mode stuff.