One person said it best in another thread I posted, we get so frustrated and passionate about this game because we have put a lot of money into it and just want it to work... It's frustrating to see it look and work so much better on other platforms (mainly PC and Mobile) and it should be just as good on the PS4... The PS4 and Xbox One are just about on par with PCs these days, sure you can get higher resolutions and stuff, but still, it should be just about the same....
As for taking steps back, there is a lot of issues with the ball or the ball physics now... Especially on the Twilight Zone table, when you go to plunge the ball it is bouncing around, kind of like if the ball is in one of those boxes for lottery and the balls are being tossed around by air blowing from the bottom, that's how it looks... Then when you can finally plunge it, it feels off, kind of like if it has the ceramic ball physics... There is a certain pattern you can do on that table and because the ball is to bouncy it throws everything off... Or the box that shoots it out is shooting it out to hard as its supposed to come out to where it just bounces off the right flipper into the left flipper softly...
Then on the Terminator 2 table you can get into loop patterns and when you shoot it up the far right orbit, it supposed to come around onto the left flipper and it will bounce up a little, but when it comes back down after the bounce off the left flipper you will know if it's going to come back and rest on the left flipper or if it's going to go bounce off the right flipper into the left flipper... That's the easiest i can explain it, but before there was a way to get into that pattern and just keep doing orbit loops if you wanted, now that the ball is to bouncy, it throws that off...
Also when plunging the ball, it seems like its not hitting it the way it used to... Almost like if it is not as hard... On some tables you know exactly how far to bring the plunger back to get the skill shot on some tables, now it's like you have to bring it further back than before and even then it sometimes feels to not hit it hard enough... For example on that Scared Stiff table, i knew exactly where to bring the plunger down and when y2k release it....But now we have to bring it further back and even then that's sometimes is to soft and won't come up to where the skill shot is...
Another thing I've noticed on all tables I've tried pretty much is that when you hit the ball when it gets to the end or tip of the flipper because you are trying to get it to go up the far left or right orbit or if your trying to hit targets that's on the side, but when you do that, the ball will instead go up the flipper drain lane on the other side and then ends up going down the actual drain lane.... So its like it goes up the left flipper lane if you hit it off the right flipper and then when it comes back down it instead goes down the actual drain lane And drains... Sometimes it will come back down the flipper lane it went up, but it usually will go down the drain lane....
It's hard up explain in just words typing without pictures or a video, but that's the best and easiest i could explain...
Those seem to be the biggest things I've noticed so far... l
As for taking steps back, there is a lot of issues with the ball or the ball physics now... Especially on the Twilight Zone table, when you go to plunge the ball it is bouncing around, kind of like if the ball is in one of those boxes for lottery and the balls are being tossed around by air blowing from the bottom, that's how it looks... Then when you can finally plunge it, it feels off, kind of like if it has the ceramic ball physics... There is a certain pattern you can do on that table and because the ball is to bouncy it throws everything off... Or the box that shoots it out is shooting it out to hard as its supposed to come out to where it just bounces off the right flipper into the left flipper softly...
Then on the Terminator 2 table you can get into loop patterns and when you shoot it up the far right orbit, it supposed to come around onto the left flipper and it will bounce up a little, but when it comes back down after the bounce off the left flipper you will know if it's going to come back and rest on the left flipper or if it's going to go bounce off the right flipper into the left flipper... That's the easiest i can explain it, but before there was a way to get into that pattern and just keep doing orbit loops if you wanted, now that the ball is to bouncy, it throws that off...
Also when plunging the ball, it seems like its not hitting it the way it used to... Almost like if it is not as hard... On some tables you know exactly how far to bring the plunger back to get the skill shot on some tables, now it's like you have to bring it further back than before and even then it sometimes feels to not hit it hard enough... For example on that Scared Stiff table, i knew exactly where to bring the plunger down and when y2k release it....But now we have to bring it further back and even then that's sometimes is to soft and won't come up to where the skill shot is...
Another thing I've noticed on all tables I've tried pretty much is that when you hit the ball when it gets to the end or tip of the flipper because you are trying to get it to go up the far left or right orbit or if your trying to hit targets that's on the side, but when you do that, the ball will instead go up the flipper drain lane on the other side and then ends up going down the actual drain lane.... So its like it goes up the left flipper lane if you hit it off the right flipper and then when it comes back down it instead goes down the actual drain lane And drains... Sometimes it will come back down the flipper lane it went up, but it usually will go down the drain lane....
It's hard up explain in just words typing without pictures or a video, but that's the best and easiest i could explain...
Those seem to be the biggest things I've noticed so far... l