I tried to find conditions on the PC version that are notably different to PS4 so I could capture them, but it's hard to do when you're only going on "they just feel different somehow" :/so will anyone make a comparison video?
No, but I can expect them to investigate it. Not being able to capture it isn't exactly an inexplicable thing. It's like saying one driving game handles better than another and trying to show it in a video. A lot of the feedback you get is in playing it, not just trying to capture footage of it.If you can't capture the difference in a video clip, how exactly do you expect the programmers to fix it?
You can't realistically expect them to fix the "feel of the ball" based on your intuition.
That's really bizarre, wish I could explain what I'm experiencing, then!When I play on PC, Xbox 360 or PS4 they all 3 feel the same to me. Only difference to me is I'm not a fan of the PS4 controller. I prefer the Xbox 360 controller.
I'm playing at full framerate on my PC (60fps), so I doubt very much it's that. I also suspect I'd notice the difference if either PC or PS4 didn't run at full speed.Another possibility for the two seeming different may be due to PC specs. I saw a video recently of someone playing TPA on a computer where the ball was moving around slow as can be. Basically playing on a computer that couldn't handle the game fully. If your computer isn't offering smooth gameplay (e.g. The game isn't playing at max fps) then the experience of playing on a pc vs ps4 will differ. I imagine the ps4 version plays smoothly - I only played it briefly and it seemed the same to me in the few games I tried.
No idea if that's the case here but throwing that out as a possibility.
Yeah, I noticed in the demo before I bought the first season on PS4 on sale. It's more of a reason why I bought it than the lighting, to be honest. "Less bouncy" is a good way of describing it... the ball definitely feels like it has more weight to it somehow compared to the other platforms, and that's despite the generic sound effects being seemingly lower quality (which could contribute to the feel of it as well).I've played the ps4 in a limited fashion and only cv on the demo. I've played extensively on other platforms and it does feel a bit less bouncy and the flippers feel a bit more realistic.
I've just played some MM on my 360. The ball physics have really come a long way since the 360 version was last updated (I haven't noticed outlane drains to be nearly as fast in the PC version.)
A question for Mike: is the 360 version you're playing more up-to-date physics-wise than the version much of the public has access to? Just asking!
Another possibility for the two seeming different may be due to PC specs. I saw a video recently of someone playing TPA on a computer where the ball was moving around slow as can be. Basically playing on a computer that couldn't handle the game fully. If your computer isn't offering smooth gameplay (e.g. The game isn't playing at max fps) then the experience of playing on a pc vs ps4 will differ. I imagine the ps4 version plays smoothly - I only played it briefly and it seemed the same to me in the few games I tried.
No idea if that's the case here but throwing that out as a possibility.
The physics in the ps4 version are no different than on any other platform