smbhax
Active member
- Apr 24, 2012
- 1,803
- 5
Well, it's been established on the mobile platforms (before the last update) that the bumpers were not any where close to the way a real Firepower machine is supposed to be (which is why Farsight updated FP and AFM...they're much better now).
Here's a real Firepower to compare:
I love Firepower, but it's just not the same with weak bumpers. Combine that with the other bugs, and I'm going to have to pass. Looking forward to the PC release though, since it will be a breeze for Farsight to patch.
Funny, I was going to link you to a few YouTube videos including that one to say that the power looks pretty similar to what's there in TPA. I think the thing you're objecting to is not so much power but that the pops don't always activate if the ball just nudges them or strikes them glancingly, which does cause there to be less action in the pop bumpers. That could certainly be better, but I find it odd that it's a deal-breaker for you on this table, where the pops aren't tied into a critical mode completion goal or anything like that, so having more or less pop hits doesn't really have a huge effect on gameplay--the ball is going to drop down the left, right, or center just about the same eventually.
Well, to each his own. Since you're getting the PC version anyway I can't blame you for not bothering with PS3 DLC at this point.
As for myself, I'm not getting TPA on PC, and the only Firepower I've given up on--eventually--was one where the entire playfield was tilted slightly to one side. Come to think of it, I suppose if I'd been older and gutsier I'd just have tried stuffing some napkins or something under a couple of the legs. : P
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