brakel
New member
- Apr 27, 2012
- 2,305
- 1
CV stutters during multiball at low camera angles.
I doubt that's because TPA has tapped the total power of the PS4. It's bad code.
+ 1 there and I've seen some very minor slowdown on MM during multiball, as well. Of course it's almost impossible to believe the PS4 is at fault for that...
Brakel said "The PS4 can do up to 1080p @ 120fps. When you run in 3D then games would drop to 1080p @ 60fps. There would be no degradation in the textures or physics. The implementation of 3D would not change how much the textures and physics can be improved. The only difference is that the 3D viewer would have half as many frames being sent. They don't dumb down the 2D in games in order to be able to run 3D. On the PS3 they cut the 3D visuals down to 720p so that they can keep the frame rate at 60fps, but the 2D game can still run at 1080p. On the PS4 it is actually capable of running at 1080p @ 60fps in 3D. We all know that the textures that are being used in TPA on the PS4 are not pixel matched at full HD. The textures are much lower resolution. So the PS4 can already handle everything that FarSight could throw at it in both 2D and 3D."
Well, my brother's gaming rig has a R9 290 gfx card and an i7 4770 quad-core cpu, and it easily outperforms the PS4; however, it takes a hit when running 3d...so why wouldn't the PS4? Just because PS4 is capable of 3d at 1080, 60 fps, doesn't mean it wouldn't tax the system at all -- of course it will -- and that processing power could have been using for better anti-aliasing, lighting, textures, etc. Anyway, I realize it's a moot point as they're almost certainly going to make 3d available before any major gameplay or graphics tweaks...I just wish it were the other way around.
There's no extra processing going on for 3D for games that already exist in a 3D space like TPA. The only thing that's happening is two perspectives are being sent to the TV which results in half of the fps or in the case of the PS3, the same fps but at 720p. There is a little extra video processing going on here but that's not something that could be used by the cpu to do something else and it really is a negligible amount of video processing. What I think you're failing to understand is that 1080p @ 60fps sends the same amount of data when it is filled with low res textures as when it is filled with textures that match or exceed HD resolution. A 1080p feed still sends the same 2 million odd pixels. And that's what 3D limitations come down to is that 1080p feed bandwidth and not the power of the processor.