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Im sure the Android is capable of more....but then it depends on what device you have i guess
Perhaps it we all were some Tyrell Corp Nexus 6 line capable devices ...
Im sure the Android is capable of more....but then it depends on what device you have i guess
I remember playing that at my cousin's house, even as a 12 year old I thought it was a bag of s***e back then!
Relax people...this plus the good skull = happiness...i'm sure the consoles will have a better chrome plastic look:
Im sure the Android is capable of more....but then it depends on what device you have i guess
Most Androids have trouble as it is maintaining 60Hz.
The mobiles don't have the pink problem because they don't have dynamic lighting. (This is not saying that dynamic lighting causes pinkness. Obviously many games have HDR and are not pink. But whatever is causing FarSight's pink issue is in the HDR lighting somewhere. I'm hoping it's something simple like someone fat-fingered an RGB value.)The lack of pink and purple has me with a sigh of relief. Looks better. While I don't quite understand what's so hard or technically demanding about doing chrome, like say the ball itself or the wireforms in that screen shot, this is still a vast improvement thank goodness for Apple's De-pinkifying technology.
It was stated numerous times that the PC version would look like the 360 at launch, and that the fancy lighting would be added later. Strobe Multiball will probably get its proper effect - or at least something closer - once the new lighting is in.As for PC. I am disappointed with that version. It's basically identical to current gen console, but in 1080P. Attack from Mars still has no lighting effects during strobe multiball, but that's off topic.
When Timeshock! comes out, you are required to post a screenshot of you reaching the Dawn of Time and discovering a stone tablet asking where the table shadows are.Talking about beating a dead horse, I have been posting this since the dawn of time: frame rates and platform limitations aside, the reason why the mobile versions look flat is because there are no shadows. The shadows can be part of the table artwork graphics and does not need any extra resource power. (Look at what ASK Homework did with Zaccaria). The abscene of shadows is what makes these tables lack any dynamic and depth.
Talking about beating a dead horse, I have been posting this since the dawn of time: frame rates and platform limitations aside, the reason why the mobile versions look flat is because there are no shadows. The shadows can be part of the table artwork graphics and does not need any extra resource power. (Look at what ASK Homework did with Zaccaria). The abscene of shadows is what makes these tables lack any dynamic and depth.
Don't we usually get a gameplay video before a release? I don't think the table will drop till we see that.
We do know, but we're not permitted to say. Sorry.Surely the iOS beta guys should know if it was submitted to the App Store...
We do know, but we're not permitted to say. Sorry.
Yes, along with a few above it. It's nothing personal.Not a problem. I guess that was why my post was deleted in the "T2 beta-test?" thread.
I think there's some sort of hidden clue in this famous line from t2:
"Skynet begins to learn at a geometric rate. It becomes self-aware at 2:14 a.m. Eastern time, August 29th."
I mean it's august now and that date is coming up really soon and that's kind of an epic alinement of a date for all the hardcore t2 film buff nerds to laugh about.
Now that T2 is out on iOS here's a screenshot showing the updated skull: