Matt McIrvin
New member
- Jun 5, 2012
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You can split up SS into way more than just two eras.
Numeric, Alphanumeric, DMD, Pin2K, LCD...
True. And electromechanical games have sub-eras as well: pre-flipper, flipper but pre-standard-bottom, and the final flowering in the 1960s and 1970s.
I think I roughly think of the pre-DMD solid states (which I love unreasonably) as falling into three narrower categories:
- the 1977-79 numeric EMs like Genie, Space Invaders, Kiss and Superman that had gameplay resembling an electromechanical machine, only a bit fancier (widebodies were common) and with the possibility of a persistent game state for multiple players;
- early-Eighties numerics like Flight 2000, Black Knight and Black Hole that started incorporating speech, multiball, sometimes gimmicky playfields and more complicated goal progressions;
- and the mid-Eighties-to-early-Nineties alphanumerics, where there are multiple modes and goals and things start getting really elaborate.
Of course there are some like Gorgar that fall on the edge between two of these categories.
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