Did you really think they would waste time and resources on this until they knew they were getting on Steam?
No, I thought they would wait until it would fall from the sky.
Did you really think they would waste time and resources on this until they knew they were getting on Steam?
I remember it too. I can't remember if it was an audio interview or if I read it somewhere. I thought it was from Jeff's last audio interview but I just scanned through it quickly and it wasn't in that one. I definitely remember it though because I was a little surprised to hear how much each table costs to produce.
Assuming the original machine costs a quarter to play, you've recouped your investment after ten games, not to mention you saved a lot on gas too!
Back in the day (1980s), it was typically a quarter. In fact, some EM machines only cost a dime when they first released.$2.50 is 2 or 3 plays on any nearby pinball table that I know of
I take the bus, though :|
Fixed.another idea: donate $1,000,000,000 and guarantee the release of Austin Powers by Stern.
You need to remember to adjust for inflation. Also, we were talking about comparing the price to your current options, which don't involve travelling back in time. In the 1980's you'd miss out on a lot of great DMD games, too.Back in the day (1980s), it was typically a quarter. In fact, some EM machines only cost a dime when they first released.
Using a tracker to determine whether a given kickstarter project will succeed or fail, is a lot like trying to determine the outcome of a presidential race using gallop polls. Nobody really knows who won until the polls close. The Kickstarter website lists all the necessary information, including the current pledged amount, the goal, and the amount of time left. Everything else is statistically irrelevant. Also bear in mind that most campaigns will look like an inverse bell curve with regards to daily pledges. There will be a high amount in the beginning and the end, with a trough in the middle. In the case of T2, there are also a couple of spikes right near the middle of the trough due to the recent updates.
And yet people still feel it's unreasonable to have to pay an average of $2.50 for each table.
Just found this:
http://www.technologytell.com/gamin...ng-on-the-t2judgment-day-pinball-kickstarter/
I'm a bit surprised about Bobby's "Sopranos" comments...
Uh, ok so his analogy wasn't a good one. I think his main point still stands though. Predictions of political opinion polls and predictions of fundraising outcomes aren't necessarily the same quality or the same accuracy.
So .... it looks like we're gonna get a T2 to play with. In my guesstimate we are gonna make it.
Actually, Doctor Who is one of the least complex machines of its time, along with Terminator 2.Great to see that Dr. Who is at least something that they have been thinking about, even if he's worried that it would be a tough one to get. I put a little time in with a machine at the Pinball Wizard Arcade in Pelham, NH last year and had a great time with it even though I didn't have much of a clue as to what I was doing. Seemed like it had a pretty deep rule set with you choosing a doctor before you launch the ball. Would love to have a digital version of it so I could really get into the rules.
You need to remember to adjust for inflation. Also, we were talking about comparing the price to your current options, which don't involve travelling back in time. In the 1980's you'd miss out on a lot of great DMD games, too.
Either way, we agree on the price being ridicolously low compared to the price of playing on a real table. Of course, nothing can truly replace the feeling of standing in front of a huge mechanical marvel like most of these machines are, either. Some of the tables I'd only played on TPA were amazing to see in real life when I finally found some of them.
Actually, Doctor Who is one of the least complex machines of its time, along with Terminator 2.
Skillful play at Doctor Who involves selecting Doctor #6 and shooting the Cliffhanger ramp over and over and over again until Sonic Boom is active, then shoot W-H-O in order for 40M a shot, then resume Cliffhanger ramp loopage until the next Sonic Boom. That's it.
Your other option is the multiball, but it's a pain to start (lots of death shots against the visor-like Time Expander), even more of a pain to actually execute, and you are penalized by going back a stage if you lose the third ball...and you need to have it at 4X Playfield (again by shooting Cliffhanger ramps) for its scoring to be worth the risk.
Nothing else on the table will score anything remotely close to these two paths.
Dr Who is really, really boring.
I only ever played it intoxicated.