Stuart Webster
New member
- Apr 24, 2013
- 976
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Will return to 0.020 behavior in 0.022.
0.022: Tilt sensitivity seems great now, both on keyboard and 360 controller. Excellent work, guys!
Kikom, I completely agree. This is why I hope they'll add a difficulty option with a less generous tilt sensitivity. I'd pay for such an option in the Pro Mode, as long as it had it's own leaderboard. Pretty much all they'd have to do is change the tilt sensitivity, turn off extra balls, add some more randomness/strength to the kickouts, and we'd have a good "hardcore" mode. Bring it on!
Kikom, I completely agree. This is why I hope they'll add a difficulty option with a less generous tilt sensitivity. I'd pay for such an option in the Pro Mode, as long as it had it's own leaderboard. Pretty much all they'd have to do is change the tilt sensitivity, turn off extra balls, add some more randomness/strength to the kickouts, and we'd have a good "hardcore" mode. Bring it on!
It's been discovered that vertical nudges from binary input methods (i.e., touchscreen or keyboard) have only 70% of the strength of horizontal nudges, and that this started back when diagonal nudges were superstrong and had to be adjusted. So I believe it's an unintentional side effect from that fix and should be corrected.By looking at the tilt meter, I can also see that left or right nudges generate warnings more quickly than nudging up (that is, they fill the meter a little more). I couldn't tell you if this is realistic.