I have to say I actually disagree on tee'd off. The doubler is definitely a major problem for tournaments on the table, but otherwise there are an astounding variety of different ways to put up a massive score on the table, way more than any other table I can think of offhand. Apart from the skins game it's an incredibly well balanced table. Probably the best modern gottlieb.
The rest of the argument seems to be semantics. One obviously can't score as much without CC's 1M bonus bounty as with it, whether or not we call that narrow. Maybe you can make top ten on Space Shuttle without multiball and you'd call that competitive, where I wouldn't. We're agreeing on the principles, just arguing over the vocabulary.
Oh, I hear you. There were times when the alignment of how I got continents was just perfect. I'd start Europe, immediately light and start South America, and then get NA, Africa, or Antarctica. I could swear one time I even had Asia in that mix, but my memory might be playing tricks as I don't know if you can stack 4.
The max is indeed four. Europe, South America, and Asia (also 2x scoring) can all stack into anything else. You can then add Australia or any multiball or Road Trip, but any of those blocks any more continents.
My favorite weird stack: Europe into Atlantis. You need 6 Ripley's letters lit. Start Europe, then any other continent, then finish the other one. You can start Atlantis while Europe is still running. For greatest justice, reset the Europe timer right before starting Atlantis by collecting 2x. I got 14M of Europe total this way once.
Tee'd Off was more than suitable for the PC tourney as it is.BTW I actually DO know how to papa-tize this game. you have to remove the rubber stoppers from the ends of the habitrails, which stops you from being able to trap the ball. That and changing the option that sets pitch and putt to a flat 20 million, and now you have something that's suitable for a tournament.
I think the spinner values are 1k to 7k? (I'm in a paused game now or I'd read the rules.) At 7k, a shot to the spinner, with bonus X lanes and bumper hits added before coming back to a caught ball, seemed to give 80-100k. I didn't check too carefully or get that many data points though.Space Shuttle, I think the difference between the spinner and multiball is the time it takes to build up the spinner value. You're shooting a number of shots for the low 10k and 20k values before it escalates up to 70k. Multiball is at full value right away. Once the spinner is maxed, I think I agree that it is competitive for speed with multiball.
And to amend my previous post on Co1812: I didn't realize that the alternating ramp values and COFFIN letters aren't available during multiball. The fastest way to score is indeed to just drop out of multiball, then work all of the million, alternating ramp values, and jackpot letters simultaneously.
Well there's an obvious cheater who just hacked the current mobile tournament.
And our friendly neighborhood Montana Frank impersonator is clearly infesting the PC tournament (it has somehow scored 24M on Haunted House, which is impossible in a 20-minute time limit).
I think the spinner values are 1k to 7k?
So I've been curious about something for literally over 25 years... should you time the ramp during multiball to get (say) >90k, or just hit it over and over? Actually I'm more curious about what you actually do, v.e..
[Co1812] So in a regular (non-time limited) game, do you go for the bonus 6X EB? Do you go for the left drop target bank ever, even if just one is up to get that countdown?
The drop target has 5x the risk of the ramp so would need 5x the reward. It doesn't have that.
I'm mentioning this only because sometimes I'm not sure whether you're talking about all players or just yourself...
Do you sleepwalk MontanaFrank? Because there is always that possibility that you sleep-play tourneys.