Mike Reitmeyer
FarSight Employee
- Mar 13, 2012
- 1,735
- 1
When DX11 comes out, all tables will have the lighting. With the tech, we really can't do half and half.
When DX11 comes out, all tables will have the lighting. With the tech, we really can't do half and half.
The $64MM question though...
Cool
The $64MM question though... is there a slider or preset light levels?
Do I get 64 million for answering? =)
You must be new here.
Hi,
I've been a fan since PHOF. and finally made the decision recently migrating all my TPA on PC due to horrid console delays.
I still like to see PC rival consoles, and to not be a reflection of what's already been released on the consoles. I would love to test out new lighting tech, features etc if we get the chance to.
Keep in mind, all these tables come to PC FIRST, even if the advanced lighting came to console first.
Not what civilization wants. They always want more no matter what... or how... or what for.
When DX11 comes out, all tables will have the lighting. With the tech, we really can't do half and half.
Imma pinball the **** out of my computer this night this drops.
They might as well start building it on DX12 at this point, it will need to be for the Xbox One anyway won't it?
Though I'm sure your post had plenty of Farsight staff going 'They're just never happy with ANYTHING, are they? D:'.
I still dream of dx11 becoming part of Season IV. I am thankful that I don't need dx11 to play The Pinball Arcade. Even without dx11 and it's fancy lightning, I have a heck of a good time playing The Pinball Arcade.
The gains of going from DX11 to DX12 would not be nearly as significant as going from DX9 to DX11. I'd be highly surprised if TPA saw any DX12 development. Though I'm sure your post had plenty of Farsight staff going 'They're just never happy with ANYTHING, are they? D:'.
I'm not sure that is true. DX12 is supposed to drastically reduce CPU overhead for rendering frames and allow proper multi-CPU core support.
For those of us like me running on a lowly quad-core Atom CPU, that could make quite a difference.
It runs fine under DX9 as it is, with all post processing off. I doubt it will work playable on DX11 but DX12 would be able to properly use all four cores. So depending on where the bottleneck is it could make a difference.