dave950lam
New member
- Apr 20, 2012
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Thanks for the fixes above, Mike. Can you fix/tweak the pop-bumper sensitivity on Genie and Goin Nuts? And the ball-locking issues on Black Knight? TIA
Thanks for the fixes above, Mike. Can you fix/tweak the pop-bumper sensitivity on Genie and Goin Nuts? And the ball-locking issues on Black Knight? TIA
Yup. Same.The LEDs on the slot machine in HRC are dead.
Yes!- Fixed bug with Firepower where balls were stuck in traps if you tilted
If this means what I think it means... ohhhh lawwwd!- Fixed Draw order issue on Taxi
Originally Posted by Mike Reitmeyer
- Fixed Draw order issue on Taxi
If this means what I think it means... ohhhh lawwwd!
Edit: It totally does! Taxi looks normal! If only we could get a texture fix for the lighting on the right hand side plastic of AfM (just above the sling, but to the right of it) I'd be over the moon. But it happens across all platforms, though
Graphics texture corruptions / flickering artifacts when the table (camera) moves. It stops when the table is perfectly still. Most noticeably on very thin models like decals and ramp entry metal flat thingies.
On HRC (great table btw) it's quite noticeable on the blue decal with the girl and above the plunger lane.
On totan it's at the snake baskets. On white water the led holder above the entrance to insanity falls etc.
Can this be fixed with 3D (nvidia) settings maybe?
Edit:
Made a short vid. At 0:10 you can see the cam doing the auto move despite being locked and a lot of black flickering going on at the decal with the girl on the right and at the bottom where the instruction cards are. At the end when table is still everythings fine.
It does look more dramatic in real life sitting in front of the screen
Just disturbs the overall more and more great visuals of the game.
Edit 2:
Just tested TPA on my gaming pc which has an AMD HD6900. No problems and very nice visuals. Can't understand what problems other AMD users seem to have with post processing.
So it seems to be a nvidia issue.
To bad I decided to go for nvidia for my cab because I read everywhere that VP runs better with it. Only to realize later that VP didn't use any specific GPU related power at all... well maybe with V10.
Back to TPA: did anyone have this flickering textures on his setup and can give me a hint if it can be fixed?
Otherwise i'll have to to some testing after we become world soccer champion tonight
Hey Dave,
I'm working on some bugs today and wanted to look into these two bugs. Are the pop-bumpers too sensitive? or not sensitive enough? Also, could you explain the ball-locking issues on Black Knight? Thanks!
Released 1.28.12 which mainly fixes the slot machine LED's.
I must be doing something wrong, but I can not get the Win Craps goal achieved inspite several occasions I got it lit up completed for the Casino Frenzy. Done it by cheating, point spotted, and automatic win. Rather annoying if this is preventing me to complete the wizard goals, or am I doing something wrong?
Thanks for the reply, Scumble. The bumpers aren't sensitive enough. Many times the a ball will hit them squarely or roll around them like a cat on your leg and no bump. They're pretty dead.
And on BK, the first and second ball will lock fine. It's the 3rd ball. Many times you shoot the lock and instead of multiball you get the ball-clacking sound, and have to 'call the attendant' to reset the ball. If anyone has video-capture, please post one here. Don't take much to re-create the bug.
Thanks for the reply, Scumble. The bumpers aren't sensitive enough. Many times the a ball will hit them squarely or roll around them like a cat on your leg and no bump. They're pretty dead.
And on BK, the first and second ball will lock fine. It's the 3rd ball. Many times you shoot the lock and instead of multiball you get the ball-clacking sound, and have to 'call the attendant' to reset the ball. If anyone has video-capture, please post one here. Don't take much to re-create the bug.
Hi!
thanks for the multiball-error fix on TZ, that is really great. But an error is still remaining. When I press fast enter for a new game after "Match" Player one :0 Points and when I press enter again there is the 2nd Player. So I have to restart again and wait some seconds to play only a single player game. I hope you understand what I mean.
Thank you.
Hey SamuraiGarrin,
I wanted to follow up with you about the entering initials bug in HRC. I tried this for myself, and the left and right triggers worked to move between letters, and the "A" button worked to select them. We are aware of the mouse input issue, and actually have the bug report here: http://farsightstudios.com:3020/mantis/view.php?id=2740
What controller are you using? I am using a wired Xbox 360 controller and using the triggers for navigation and the "A" button for selection seems fine to me.
Let me know. Thanks!
Oh man, I'm so dumb. I, for some reason, forgot that you advance the letters with the flipper buttons (I was trying to use the D-pad on my 360 controller). I guess I've been playing too much of another popular pinball game on Steam that uses the D-pad for initials. Just... forget I said anything!