night
New member
- May 18, 2012
- 2,109
- 0
A couple issues I've noticed with this game is right out of the chute, the ball gets whapped back and forth between a bumper in the upper right, the bank of three ZZZ drop targets, and a slingshot that you can't see (might just be a rubber bumper.)
Yes, there is a slingshot there, it first was not working and was just rubber.
Playfield Tilt: +6.00 degrees
Flipper Force: +5.40 A
Rubber Elasticity: +60% (as close as those ****ing sliders will let you get)
Ball Friction: +50.00 %
Slingshot Force: +3.50 A
Bumper Force: +4.00 A
Ball Velocity: 315.20 cm/s (approximately)
I too have spend a lot of tweaking on Robot and compared it with youtubes. From there on I also started to compare the physics with other Zaccaria tables for some more fine-tuning. (Every table is different so you settle for a compromise).
There are 2 things I notice: 1. LOTS of rubber elasticity (even more than I can get out of the Zaccaria physics settings) 2. Bumper and slightshot force, they look powerful and frantic, lots of action. Compensate on these settings might result in easier gameplay but I prefer to emulate the physics as close as possible with real life tables.
Of course this is just a personal interpretation, I see what I see and you might prefer and see it different. Because every table is different I hope for physic setting for each table in the near future!
These settings I have been playing with for some weeks now and they feel the most realistic (to me):
Playfield Tilt: 6
Flipper Force: 5.08
Rubber Elasticity: 80% (for sure, and I find it still a bit too stiff compared to real life physics.) (>TPA on the other hand is over-the-top!!)
Ball Friction: 52.06 %
Slingshot Force: 5
Bumper Force: 4.80 A
Ball Velocity: 322.09