Discussion thread about the FreeCamera Mod

Sebinouse

Member
Jul 18, 2012
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I've created a new updated pastebin, I couldn't edit the old one : https://pastebin.com/Dx6VAzti

(Of course I enjoyed them! ;))

Great ! so the only two tables missing for direct launch are :
GhostBusters (Stern 2016)
StarTrek (Stern 2013)
Is that correct ?

Can you you also confirm the name for Backglass/Camera that FCM is expecting for them?
(I noticed that sometimes it's not the table name nor the table filename)
 

GAH1068

New member
Mar 6, 2018
181
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[MENTION=5267]NoEx[/MENTION] - also looks ike they changed something that broke the screen grabber code as well.
 

NoEx

New member
Mar 12, 2015
328
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Great ! so the only two tables missing for direct launch are :
GhostBusters (Stern 2016)
StarTrek (Stern 2013)
Is that correct ?

Can you you also confirm the name for Backglass/Camera that FCM is expecting for them?
(I noticed that sometimes it's not the table name nor the table filename)

StarTrek has been added in the last mod's update, GhostBusters is still missing.

Backglass/Camera filenames should match the table name/filename, if it's not the case, please tell me which one is different, this is probably a bug.

Hey NoEx ... mod needs update. Woah Nellie and Big Buck have been released. Thanks!

The mod has just been updated!

[MENTION=5267]NoEx[/MENTION] - also looks ike they changed something that broke the screen grabber code as well.

Thanks for the report, I'll check it out.
 

Bulldozer

New member
Jun 16, 2018
10
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Cheers NoEx, long time fan and one time beer donater here. I'll gladly donate another beer if you could tweak the coordination hotkeys sensitivity a bit.

I tend to spend much time getting the views universally comfortable and naturally it includes iterating over all of the 100 tables. And much of that time is wasted on super duper gently tapping the keys, and no matter how gently with sugar on top it still goes very easily overboard.

Thanks in advance!
 

GAH1068

New member
Mar 6, 2018
181
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[MENTION=5267]NoEx[/MENTION] - Is there any configiration setting you can you can put in the TPAFreeCam mod .DMD file to selectively hide the backglass or not? I know there is the Always On Top you can set but for system wide for tables. I would like to disable them per table so it only displays on my PinDMD3 when there is a DMD to display otherwise display the virtual on the EM type tables.

I tried playing around with the sizes or moving it around the screen or changing the sizes but I can never get it to save or hide even after moving and unchecking Always on Top.

It this doesn't exist could you look at adding it as an option in the .dmd file? Like add the DMDTopMost to the mod to allow to set to 0 or 1 to hide on a per table basis?

Example:

[DMD]
X=165
Y=34
Width=690
Height=211
DMDTopMost=0
 

NoEx

New member
Mar 12, 2015
328
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Cheers NoEx, long time fan and one time beer donater here. I'll gladly donate another beer if you could tweak the coordination hotkeys sensitivity a bit.

I tend to spend much time getting the views universally comfortable and naturally it includes iterating over all of the 100 tables. And much of that time is wasted on super duper gently tapping the keys, and no matter how gently with sugar on top it still goes very easily overboard.

Thanks in advance!

Have you tried to adjust the "Camera Speed" slider? From the documentation: "Camera speed slider - range 0.1 -> 20, the higher the value the faster the camera moves, manually select 0.1 value for extra fine adjustments."

[MENTION=5267]NoEx[/MENTION] - Is there any configiration setting you can you can put in the TPAFreeCam mod .DMD file to selectively hide the backglass or not? I know there is the Always On Top you can set but for system wide for tables. I would like to disable them per table so it only displays on my PinDMD3 when there is a DMD to display otherwise display the virtual on the EM type tables.

I tried playing around with the sizes or moving it around the screen or changing the sizes but I can never get it to save or hide even after moving and unchecking Always on Top.

It this doesn't exist could you look at adding it as an option in the .dmd file? Like add the DMDTopMost to the mod to allow to set to 0 or 1 to hide on a per table basis?

Example:

[DMD]
X=165
Y=34
Width=690
Height=211
DMDTopMost=0

Are you talking about Backglass or DMD? I'm not sure to get what you really want to achieve.
 

GAH1068

New member
Mar 6, 2018
181
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[MENTION=5267]NoEx[/MENTION] - I am talking about just the Virtual DMD in FCM. I want to be able to hide or show the virtual DMD on a table by table basis. I have a PinDMDV3 so for DMD based table I want to only use that. For EM ones and others that don't have a full DMD I want to be able to use the virtual since the real DMD won't be active. I was hoping that I could save the settings on a per table basis when I right click the Virtual DMD on FCM and unselect Always on Top. The DMD goes away but there isn't a way to save the setting so next table start the virtual dmd is back again. What I was hoping is the ability to put a option in the each saved DMD setting to control if the virtual is displayed/hidden on startup.
 

Bulldozer

New member
Jun 16, 2018
10
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Have you tried to adjust the "Camera Speed" slider? From the documentation: "Camera speed slider - range 0.1 -> 20, the higher the value the faster the camera moves, manually select 0.1 value for extra fine adjustments."
Oh man am I dumb. I always assumed it had to do with camera animation between view changes, and I also thought I already had it at the minimum setting at 1. For some odd reason it did not go below one (hotkey nor mouse) now that I tried, but after restarting the particular table it went down properly. Awesome, beer incoming!
 

Bulldozer

New member
Jun 16, 2018
10
0
[MENTION=5267]NoEx[/MENTION] - I am talking about just the Virtual DMD in FCM. I want to be able to hide or show the virtual DMD on a table by table basis. I have a PinDMDV3 so for DMD based table I want to only use that. For EM ones and others that don't have a full DMD I want to be able to use the virtual since the real DMD won't be active. I was hoping that I could save the settings on a per table basis when I right click the Virtual DMD on FCM and unselect Always on Top. The DMD goes away but there isn't a way to save the setting so next table start the virtual dmd is back again. What I was hoping is the ability to put a option in the each saved DMD setting to control if the virtual is displayed/hidden on startup.

The checkbox on the left side of where you can name the views does that on the view basis. The tooltip does speak about HUD but it means the DMD.
 

GAH1068

New member
Mar 6, 2018
181
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[MENTION=7340]Bulldozer[/MENTION] - thanks. I tried that as well. I turned on FCM (I typically only use it for Backglass and Direct launch) and saved a camera file and hid the DMD. The next time you run the table and the camera file loads the virtual DMD is back on screen.
 

Bulldozer

New member
Jun 16, 2018
10
0
Hmm, I don't use cabinet mode, because it won't launch with a 1200px width display, but the checkbox hiding works fine here. Surely you meant that you checked the box(es) and then saved, and not the other way around..?
 

GAH1068

New member
Mar 6, 2018
181
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Yes, the hide button for dmd works from the hud but when the view is saved it only appears to save camera settings. The next time the table is launched the virtual dmd is right back.
 

Bulldozer

New member
Jun 16, 2018
10
0
For some odd reason it did not go below one (hotkey nor mouse)
[MENTION=5267]NoEx[/MENTION]: Was a bit hasty there, but I just confirmed, that the value goes below one with the hotkey only after it is once set there with the mouse. Would be killer if the mouse would not be needed at all, cheers!
 
Last edited:

NoEx

New member
Mar 12, 2015
328
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Hey NoEx ... Mod needs update. FS has released ver 1.71.21

Thanks for the reminder: http://www.digitalpinballfans.com/s...ree-Camera-Mod?p=282574&viewfull=1#post282574

[MENTION=5267]NoEx[/MENTION]: Was a bit hasty there, but I just confirmed, that the value goes below one with the hotkey only after it is once set there with the mouse. Would be killer if the mouse would not be needed at all, cheers!

Bug has been fixed in last version (2.05).
 
Last edited:

KKF001

New member
Jun 3, 2019
1
0
Has anyone got an offline file that will work with 1.61.10 Pinball arcade version? I recently got a virtual machine and can't update it to a newer version. Help would be very appreciated.
 

GAH1068

New member
Mar 6, 2018
181
0
[MENTION=5267]NoEx[/MENTION] - after a long hiatus it looks like TPA released an update. Build 1.71.24 has been released. It looks like just the DX9 and DX11 versions were changed though. The PinballArcadeCabinet.exe does not have a new date on the excecutable.

Confirmed PinballArcadeCabinet.exe (Arcooda) has not changed is still working with FCM/Direct launch. The DX11 FCM is erroring out regarding the new version.
 
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