Thanks!
I've just stopped by to say thank you for implementing High Level of Detail feature on Android! Game looks much better now, feels more solid and still plays buttery smooth even with extra geometry being added! No more reports on missing screws then! ;)
I would assume that this is UV-layout/mapping issue. Their 3d artist didn't cut the playfield texture into smaller chunks to distribute it evenly and proportionally with other details, but applied the whole image to a single texture space. As a result, small details which use the same amount of...
This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
By continuing to use this site, you are consenting to our use of cookies.