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  1. Stuart Webster

    iOS - Flipper goes dead after holding for too long

    I've tried following these instructions several times with no success in reproducing the bug. @_@
  2. Stuart Webster

    High CPU and settings?

    Alright, anyone feel like testing something for me? We believe the performance issues are coming from the Anti-Aliasing setting. There is a bug in the code that modifies and saves your MSAA setting. Basically, setting it to Off would actually keep it at 8x. I've fixed it in the in-house build...
  3. Stuart Webster

    iOS - Flipper goes dead after holding for too long

    Hm... When did the issue first start happening?
  4. Stuart Webster

    iOS - Flipper goes dead after holding for too long

    It's possible. No clue what would've changed between the 5 and the 5S/C. The UITouch API hasn't changed since 2010 as far as I'm aware. Edit: Unfortunately we don't have any iPhone 5S/C's in the office. :/
  5. Stuart Webster

    iOS - Flipper goes dead after holding for too long

    No luck so far. I'm curious, does the issue happen with Bluetooth turned off?
  6. Stuart Webster

    iOS - Flipper goes dead after holding for too long

    I hate asking this, but are you 100% sure that your finger isn't leaving the flipper region of the screen? You can see these regions by going to the table options and turning "Show Touch Scheme" on. I haven't been able to produce this on my iPhone 5.
  7. Stuart Webster

    iOS v3.4.0 Bugs

    Very odd! Glad to hear everything is good now.
  8. Stuart Webster

    iOS v3.4.0 Bugs

    Everything looks fine with your account. I'll into this further on Monday.
  9. Stuart Webster

    iOS v3.4.0 Bugs

    Go ahead and PM me your leaderboards username. I'll see if anything funky is going on.
  10. Stuart Webster

    iOS v3.4.0 Bugs

    I haven't been able to reproduce this. Have you tried logging out and logging back in?
  11. Stuart Webster

    Request MFi connectivity/compatibility?

    Unfortunately we don't have any jailbroken devices. :P By the way, the controls are hard-coded (eww, I know): Standard: D-pad or A button down at plunger to pull plunger back, D-pad in-game for nudging, left and right buttons for flippers, X and Y for secondary buttons (i.e. magnasave)...
  12. Stuart Webster

    Request MFi connectivity/compatibility?

    Well, I've added compatibility. I can't say I'm too impressed with the controller itself or the framework's Bluetooth connectivity. The controller in question is the only one thus far that connects via Bluetooth (instead of Lightning) and isn't form-fitted for iPhone 5's so it works with the...
  13. Stuart Webster

    PC v1.24.8 Bugs

    This should be fixed in the next build. I'll pass the rest of your feedback on.
  14. Stuart Webster

    Request MFi connectivity/compatibility?

    I'll make an update in this thread when support goes in. :P
  15. Stuart Webster

    I wonder if the new generation likes oldschool pinball tables

    I'm still scarred from Sonic Spinball in my childhood...
  16. Stuart Webster

    timeframe on dx11

    We might wait for DX13. (kidding)
  17. Stuart Webster

    Request MFi connectivity/compatibility?

    We ordered a SteelSeries Stratus Wireless Gaming Controller last Friday. Adding support for it seems pretty straightforward. Most likely only going to support 1 controller connected for now.
  18. Stuart Webster

    Save games?

    This forum post goes over the essentials of it: http://forums.steampowered.com/forums/showthread.php?t=2470784 If there is no file in the cloud container, it is generated from your local HighScores file.
  19. Stuart Webster

    Save games?

    Cloud file: <Steam installation folder>\userdata\<steam id>\238260\remote e.g. C:\Program Files (x86)\Steam\userdata\12345678\238260\remote Local file:
  20. Stuart Webster

    Pinball duo

    I'll see about doing a blind implementation.

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