Alright, anyone feel like testing something for me? We believe the performance issues are coming from the Anti-Aliasing setting.
There is a bug in the code that modifies and saves your MSAA setting. Basically, setting it to Off would actually keep it at 8x. I've fixed it in the in-house build...
It's possible. No clue what would've changed between the 5 and the 5S/C. The UITouch API hasn't changed since 2010 as far as I'm aware.
Edit: Unfortunately we don't have any iPhone 5S/C's in the office. :/
I hate asking this, but are you 100% sure that your finger isn't leaving the flipper region of the screen? You can see these regions by going to the table options and turning "Show Touch Scheme" on.
I haven't been able to produce this on my iPhone 5.
Unfortunately we don't have any jailbroken devices. :P
By the way, the controls are hard-coded (eww, I know):
Standard: D-pad or A button down at plunger to pull plunger back, D-pad in-game for nudging, left and right buttons for flippers, X and Y for secondary buttons (i.e. magnasave)...
Well, I've added compatibility. I can't say I'm too impressed with the controller itself or the framework's Bluetooth connectivity.
The controller in question is the only one thus far that connects via Bluetooth (instead of Lightning) and isn't form-fitted for iPhone 5's so it works with the...
We ordered a SteelSeries Stratus Wireless Gaming Controller last Friday. Adding support for it seems pretty straightforward. Most likely only going to support 1 controller connected for now.
This forum post goes over the essentials of it:
http://forums.steampowered.com/forums/showthread.php?t=2470784
If there is no file in the cloud container, it is generated from your local HighScores file.
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