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  1. Stuart Webster

    TPA Extremely Unstable in iPad 1

    It would also dramatically increase the app's size on disk and in RAM making memory pressure become an issue.
  2. Stuart Webster

    Pinball duo

    We got a few requests for this during holiday season last year. The conclusion was: "The company that made this accessory is no longer in business. It is a proprietary controller that we have no plans to support."
  3. Stuart Webster

    Bug Mac Version 3.2.0 Bugs

    This should be fixed in the next update. As for the framerate issues on Mavericks: the engine developer is aware of it and will be investigating it when he gets a chance.
  4. Stuart Webster

    iOS 7.1 has been released.

    We optimized our usage of the GPU and that resulted in better performance on our lower-end devices (iPhone 3GS and iPad 1) as well as resolved the stuttering on mid-range devices (iPhone 4S, iPad 2, iPad Mini). These optimizations will be in the next major release scheduled sometime this month.
  5. Stuart Webster

    iOS 7.1 has been released.

    They did mention improving performance on the iPhone 4; they probably just listed the lowest supported device.
  6. Stuart Webster

    TPA Extremely Unstable in iPad 1

    I don't recall hearing plans for either. ):
  7. Stuart Webster

    iOS 7.1 has been released.

    Oooh shiny. *downloads* Edit: Installed. My iPhone 5 hasn't burst into flames yet. (:
  8. Stuart Webster

    TPA Extremely Unstable in iPad 1

    iPad 1 - suffers from limited RAM and VM space, making our app likely to get terminated due to memory pressure. Also limited by CPU and GPU. We use the lower level of detail model set for performance reasons. iPad 2 / iPad Mini - the problem of the iPad 1's memory pressure gets resolved, but the...
  9. Stuart Webster

    iOS 3.3.1 Bugs

    I took the build back to when Fish Tales was released and it has the octagon-shaped rings... O_o
  10. Stuart Webster

    iOS 3.3.1 Bugs

    Yeah, the lower-end devices (iPad 1, iPad 2, iPad Mini (1st gen), iPhone 3GS, and iPhone 4(S)) use a lower level-of-detail for the sake of performance. I couldn't isolate what caused the FPS drop with the latest patch; I suspected it was the TestFlight SDK I put in but the performance was...
  11. Stuart Webster

    iOS 3.3.1 Bugs

    Pretty sure (as in I'm looking at the code that does it and the version history of it dating back 12+ months) that the orientation of the device is locked by us while the table is in play. It wasn't until September/October last year that we added the ability to change orientation while in the...
  12. Stuart Webster

    iOS 3.3.1 Bugs

    Not sure what would be causing performance issues app-wide on the iPad 2's... I'll investigate this when I'm in on Monday.
  13. Stuart Webster

    iOS 3.3.1 Bugs

    I need the actual .crash file so I can symbolicate the call stack.
  14. Stuart Webster

    BK2K Magna Save Button On Mac

    It should be the apostrophe/quote (' or ") key.
  15. Stuart Webster

    iOS 3.3.1 Bugs

    I plan to submit a build to Apple tomorrow. (: http://reviewtimes.shinydevelopment.com/
  16. Stuart Webster

    iOS 3.3.1 Bugs

    It's possible. I didn't receive any crash logs until just recently though.
  17. Stuart Webster

    iOS 3.3.1 Bugs

    I'm not getting this crash -- would it be possible for you to send your crash report to support@pinballarcade.com? This page explains how to gather the report (Getting Crash Logs Without Xcode): https://developer.apple.com/library/ios/qa/qa1747/_index.html
  18. Stuart Webster

    iOS 3.3.1 Bugs

    I've isolated the cause of this crash. Typically our render thread is blocked before the app is fully backgrounded but it seems that it not consistently the case anymore. I've put in a fix for this and my TestFlight data indicates it is successful...
  19. Stuart Webster

    iOS 3.3.1 Bugs

    There should be a "Launch Ball" button on the right side of the screen.
  20. Stuart Webster

    iOS 3.3.1 Bugs

    You may need to backup your save data (remote) via the options menu and reinstall the app. It sounds like your savedata has somehow been corrupted and your camera values (like your touch scheme) are invalid and are resulting in undefined behavior.

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