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  1. Stuart Webster

    Plunger issues with controller

    Ahh yeah. Apparently there's a collision check when pulling the plunger back where if the ball isn't in the right position, the plunger ignores it. Mike might be able to provide more input on this.
  2. Stuart Webster

    Joypad Deadzones

    I've added a 30/255 deadzone as suggested by Microsoft (see Remarks).
  3. Stuart Webster

    Plunger issues with controller

    Is it possible that the controller isn't reaching a 100% value?
  4. Stuart Webster

    How do you purchase a video within the app?

    There are no plans to support the videos in the Mac version.
  5. Stuart Webster

    First and 2nd Flippers?

    You'll have to turn off the Upper Flipper Control in the table settings. A fix for this will be in the next update.
  6. Stuart Webster

    TPA on ipad air

    The option for post processing must have slipped in. The engine dev wanted to see if the Air could handle it, but I don't think any of the actual post processing code is in the build besides the option.
  7. Stuart Webster

    Will iCade 8-Bitty ever get mappings?

    This is still the case. You can see which buttons are mapped to which up/down keys by going to any text field and pressing buttons on the controller.
  8. Stuart Webster

    default sound settings

    Should be 100% across the board.
  9. Stuart Webster

    pinball videos on steam

    There hasn't been any talk of supporting the video feature on non-mobile platforms. :(
  10. Stuart Webster

    Bug PC Version 1.20.4 Bugs

    Darn, they've caught on! Just kidding. According to our engine developer, the offset for point sampling was originally set up/calibrated on our machines. Switching to bilinear sampling fixed the issue for people having jagged textures but creates a blur for others. I'll probably just end up...
  11. Stuart Webster

    PC Version 1.20.4 Discussion And Feedback

    Hmm... and if you toggle the option?
  12. Stuart Webster

    TPA on ipad air

    Most likely because it was initially set up in a rush. I was told that retina came out just as Pinball Arcade was getting ready for its first submission on iOS. (: Thanks for the tip. Edit: there's also a bunch of engine-level settings dialed in depending on the device type and generation, so...
  13. Stuart Webster

    PC Version 1.20.4 Discussion And Feedback

    We're aware of the issue on Fun House and are looking into it. We don't have any further details on the cabinet version at this time.
  14. Stuart Webster

    PC Version 1.20.4 Discussion And Feedback

    The portrait mode cameras are set up for general portrait monitor play and are centered on the flippers. The cameras should be centered on the table's width in the cabinet version.
  15. Stuart Webster

    iOS Version 2.9.1 Bugs

    Turns out the UI loop at the end of a timed game is caused by there being a ball stuck on the playfield. Your score should still post but will require restarting the application.
  16. Stuart Webster

    Staged flippers

    Right now it's set up for: - Lower flippers: any detected input - Upper flippers: ≥ 60% input As for making it user adjustable, I set it up for PC with this in mind. The upper flipper threshold can be adjusted between 0% and 100%. It just requires interfacing it to the user. I could just have...
  17. Stuart Webster

    Staged flippers

    It currently only supports analog input.
  18. Stuart Webster

    iOS Version 2.9.1 Bugs

    Is this on a specific table? We haven't had any luck reproducing it.
  19. Stuart Webster

    Staged flippers

    This will be added as an option in the next stable build.
  20. Stuart Webster

    Portrait mode on PC? (Update: Now Available)

    It might be an illusion caused by centering the camera between the flippers rather than the table's physical center.

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