This is actually a design decision. At one point I made it so that wizard goals could be earned in the same game as standard goal completion, but it was promptly reported and reverted.
Because the changelist for 1.19.6 is a little small, here's a peek at changes that will be released with the next stable build:
- Fix for portrait cameras cutting off the flippers.
- Rumble On/Off in table settings.
- Dual-stage flippers On/Off in table settings.
- Reverse nudge On/Off in table...
Version 1.19.6 has been released.
Changes:
- Added portrait support to the user interface. When you launch the config utility, you can choose an adapter (monitor) number. This lets you run fullscreen and fullscreen window modes on other monitors. The resolutions listed are the supported...
When you launch the config utility, you can choose an adapter (monitor) number. This lets you run fullscreen and fullscreen window modes on other monitors. The resolutions listed are the supported fullscreen ones for the selected adapter.
Also, the cameras in portrait are a little broken --...
It fails when loading the main menu music. Pressing A to continue should be fine, you'll just be without music on the menu. The root cause was from splitting the memory pools to fix the XP crash. Slightly increasing them seems to have fixed it.
The Air's hardware tag is "iPad4,1" and the code that sets the UI scale was only checking for strings that start with "iPad3" (all retina iPads prior to the Air start with an "iPad3" tag). In other words, the UI is incorrectly set to use the non-retina scale.
The fix for the UI on iPad Air will most likely release with Table Pack 20. We already have a bug fix patch in submission and waiting for review that was submitted earlier this week. Sorry for the inconvenience!
So how's the iPad Air? The look awesome.
Just a heads up: with the fix, users on Mavericks will need to restore their purchases and some settings may need to be reset. Save data was working properly when I ran my tests.
Similarly, users upgrading to Mavericks will experience this turbulence. Sorry for the inconvenience!
Most of the presence on the forum is from developers... with a few QA guys here and there. We aren't really at liberty to discuss things that are still behind closed doors, nor do we have the time to address every single question asked. Just in case it's not really clear, the time spent outside...
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