I'm pretty firmly of the opinion that kickouts in the game are never actually randomized in any way, as I noted earlier in the thread. From what I've seen it's always a function of how the ball enters the scoop or similar playfield feature. An example would be of doing 10 clean hits into a scoop...
Absolutely this. At least for me there are several levels to this. You start off and you don't have much in it and you play pretty normal. Eventually if it goes well you start catching up to your personal best or whatever score you're aiming for and the pressure builds. This is the point where...
Do you have any idea how hard it would be to code something that chooses to ignore the physics engine randomly without breaking the game? I guess I might be misunderstanding what you're saying here. What is the weird thing exactly?
I guess I might come off as too hostile. I'm just completely...
Unexpected sling activations/non-activations happen all the time on real tables too. The thing you have to ask yourself is why would they expend extra manhours to code something like that in. They've already made the tables easier overall than real-world tables to get novice players more into...
Yeah I'm not saying stuff like that never happens. I'm saying in the places where it does it is predictable and always happens in the same way in the same situation.
It's all hogwash. After playing long enough you'd notice if the tables acted contrary to physics. There are only a handful of places in TPA where there's physics weirdness and they are consistent at all times (big shot left outlane as an example). You can even see kickout trajectories being...
I've seen this happen occasionally on the PS3. If it starts happening during a game it happens every time you do it for that game, but if I remember right I managed to "fix" it by having two balls on the upper lock and starting a multiball from the lower playfield. After that the table reverted...
The monster bash kickout would be a pretty good thing to imitate in this case. It's still a bit too predictable but as far as I've been able to figure you can't really control it properly afterwards without getting real fancy with nudging. I think the exit speed has a lot to do with it.
It's been a long long time since I played a real TZ so someone else can correct me if I'm wrong but I think this is sort of present in the actual table too. There's so much stuff under the powerfield that the table can't quite figure out what was triggered at all times. I don't know what the...
I didn't really mean that there's only one way to play the table rules-wise with that comment. I meant more that EM tables play a lot differently as a whole due to ball speeds/how flippers work/general lack of ramps. You can't get the same gameplay experience on modern tables even if you ignore...
Definitely. I should clarify that everything I typed is about TPA, not real tables. Some of what I said applies to actual tables as well, but most of it is a function of how TPA is designed.
I can only speak for myself here but the main reasons I like the old games are:
a) The older tables are usually punishingly difficult even in TPA, so games don't go on for hours. As long as we can't have tournament rule leaderboards with no extra balls and harder playfield settings it's much...
I know that this is sidetracking the topic somewhat, but where did that originate? The first one on TPA and that I can remember in general is funhouse with the two frenzies and multiball. Were there earlier games where you could stack different things together for significant benefit?
I'm not hating on the stuff you like, but I know a lot of people including myself prefer EM machines with simple rulesets. People prefer different things out of their pinball experience so their current system of releasing older simpler games and newer more complex ones relatively evenly is...
I used to be with it, but then they changed what it was. Now what I'm with isn't it, and what's it seems weird and scary to me, and it'll happen to you, too!
Buggy game at launch equals less sales which is a bad thing. This is pretty simple. Yes they can patch it up later but there's no guarantee the people that got bummed out and told their friends about it will give it another go and reverse their position afterwards.
e: not to mention most...
I like big games and I can not lie
You other brothers can't deny
That when pinball arcade's released
And all those balls are in your face
You get sprung
Yeah, I stopped buying tables back in june when I made the decision to wait on the PC port and switch there. I was a bit tempted to get the packs just to compete in this, but I don't really want to buy everything twice, and I didn't feel it would be right to tie up a tier spot from someone else...
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