Well, that was interesting. Some kind of big games for me today.
BH: 4,190,830
NGG: 53,899,850
CFTBL: 466,304,250
HS: 11,357,200
https://plus.google.com/photos/117309635670089895654/albums/6131463369522671297
The linked interview makes it apparent that this era of pinball was a true labour of love for Zaccaria. Two months to design the full art package by hand. Wow!
I would personally love to throw some more money ASK/Magic Pixels way again with another app offering. Particularly as we just don't...
OK, everyone. The time has come to lock down this thread. I'm giving you all three hours from the time of this post to read through the questions already posed, and log any more questions for Zsolt, then I'm going to lock the thread at 12pm GMT+10 and compile the Q&A.
Keep an ear out on the...
Holy moly: that's a STAGGERING list of changes.
Looks like I'll need to completely redo my Shield Tablet Controller UI Maps I was going to share over the next few days. Oh well. 🙌
I had the shoulder button navigation thing working periodically a few days ago and shouted it out on Twitter. Then because I did that, it stopped working. I'm not sure whether it was because I was using a controller map on that screen.
And yes, you can activate camera using buttons. For the...
The in-game (that is, when you are actually playing the table) controls work great
with any controller. That is the beauty of the Moga API implementation Ryan put in.
What doesn't work is navigating through the menus using the controller. That is what I'm trying to retrofit with the NVidia...
You can see where were going here, FarSight. We love you, but some hard truths are starting to emerge that if left unchecked just might hit harder than expected/predicted.
Please don't let it get to that. Please stay relevant and current.
Gah, it is SO difficult to retrofit controls over the current UI.
Basic primary and secondary navigation baked in would make a HUGE difference here.
Scumble373, how difficult would it be to echo the same navigation controls that PS3/4 has. They have clear controller buttons superimposed over...
I'm really having a hard time spotting them. Which is arguably the sign of a well implemented graphical feature: they shouldn't slap you in the face like Kangaroo Bollocks
The discussion in the Zacc thread really has got me thinking about how TPA will remain current graphically in today's competitive games market. When TPA was released, Zen was the only other real competitor. But with ASK Homework coming onto Android, the landscape has been shaken up big time...
For the colour changing lights, why not just call it "Color Changer". What events would cause the lights to change? Is it basically like putting in a colour-changing LED into the game, or is it programmable to change to a certain colour at a certain time.
Is the subtle light dimming effect when...
Apologies, about to diverge off-topic a bit here.
I'm starting to draw conclusions that FarSight's engine (and not device limitations) is the reason why we don't have at least dark mode on Android. It isn't performant enough to pump out the required graphics efficiently on mobile devices, but...
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