We need to implement the Steam SDK. We don't know how long that will take as no one here has ever done it, nor seen their SDK. Developers don't have access to the SDK until they are approved/greenlit and the contracts worked out.
I just put in an option to toggle the special event cameras on/off. Example of the event camera would be zooming in on the gumball machine in TZ, or zooming on the ringmaster in CV.
Since mobile versions are still in submission, this will be added in the next submission.
Screenshots are from Xbox 360.
Currently we don't have support in our engine for selecting texture sets, so right now it's just the highest possible textures. I'm curious to see how it runs on some older PC's.
I don't know exact specs yet. Steam allows for Beta's so we will most likely do a Beta and get a feel for hardware requirements.
Minimally you will need a graphics chip capable of Shader Model 3.0 and Directx 9. The Xbox GPU has 48 cores, and essentially 256MB ram. So any card similar to...
I didn't do portrait because we were in limbo. The main difference here is the tables I build on Xbox are also shipping on every other platform, so it's not "wasted" work. I prefer to build tables on a higher end device, otherwise the would be a chance they wouldn't get the appropriate...
Portrait modes isn't in cause I haven't spent any time working on it. Up until now, we were waiting on Steam so there were other higher priority things for me to work on.
The PC menu system is still the one we originally shipped on all our platforms a year ago. We need to update the table...
I'll answer a bit of this for you.
Both Xbox and PC versions are using Directx 9.0c. So the rendering engines are similar. They both use the same tech for the ball reflections (PS3 is done differently cause of hardware differences.)
The HDR/Bloom is different on all 3 platforms just due to...
I don't have portrait working yet. The biggest issue is the UI. I'd have to setup all the portrait screens. Before we can release on Steam we need to redo the main menu to match our mobile and PS3 style, so when we do that we can setup portrait screens.
Yes I know. I'm not sure why it hadn't been given out. I just made a new PC build for the kickstarters. There's been a change in who's handling the kickstarters, so once they are able to figure out what is going on the builds should be sent out.
I apologize for the delays, unfortunately all...
One of the largest digital distribution systems for PC
http://en.wikipedia.org/wiki/Steam_(software)
Edit: Sorry, didn't see others already explained it.
I did put in the fix. I don't think it's made it to the Sony platform yet. I think it'll be with the patch that includes Cactus Canyon. I can't remember off hand when I put the fix in and when they submitted to Sony.
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