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  1. jaredmorgs

    I'm not allowed to ever buy a real Funhouse

    Well there is the Freddy Krueger pinball from Gottlieb. With the floaty, solenoid driven (I think), dislocated jaw.
  2. jaredmorgs

    Android - Request Recipes for CPU/GPU/Govenor/ Combinations to improve gameplay performance

    [Samsung Galaxy S2] [SiyahKernel] [Resurrection Remix AOKP ROM] Performance Recipe Summary The following settings result in very smooth gameplay on all 1.0.6 version tables. Funhouse and BoP see no degradation in gameplay from HUD demands. During Multiball and intense light show events...
  3. jaredmorgs

    Android - Request Recipes for CPU/GPU/Govenor/ Combinations to improve gameplay performance

    Well, I can't speak for MIUI ICS, because when I discovered Resurrection Remix AOKP (my first rom I tried after extensive research), I didn't bother going to any other ROM. ;) The AOKP Resurrection Remix ROM is regarded as probably one of the best and most stable 4.0.4 ROMs out there. The...
  4. jaredmorgs

    Android - Request Recipes for CPU/GPU/Govenor/ Combinations to improve gameplay performance

    Definitely looking forward to seeing what that update brings as far as performance (just noticed Ryan's post in the 1.0.6 thread then). I'll wait and see before continuing posting recipes.
  5. jaredmorgs

    Android - Bug Android VER 1.0.6 Bugs

    Thanks Ryan. We *seriously* need thank you buttons enabled in this forum. ;)
  6. jaredmorgs

    Android - Request Recipes for CPU/GPU/Govenor/ Combinations to improve gameplay performance

    No, it definitely does not involve piracy. OK, I'll post up some recipes I've tried for those who are interested.
  7. jaredmorgs

    Anyone have any "guilty pleasures" tables you'd like to see?

    The shameful amounts of money I angrily shoved into Bally's Safe Cracker to get those damn SC tokens would make this one of my absolute *must play* guilty pleasure titles. I went through a phase of only playing this game on Visual Pinball, and in that implementation I loved the fact you could...
  8. jaredmorgs

    Confirmed upcoming tables

    Absolute +1 to that. One of my favourite tables on Visual Pinball. SUPERCHARGER. READY.
  9. jaredmorgs

    Android - Bug Upper flipper loop timing seems off

    When playing the game, I have a feeling the time it takes for the ball to travel behind Rudi to the upper flipper seems to be "too long". This is both at ball launch, and when shooting for the inner loop shot to the trapdoor combo. I.. can't put my finger on it, but I feels like the ball is...
  10. jaredmorgs

    Several sound and wall bugs

    This bug presents on SGS2 as well. I've seen it happen a few times between ball locks. That is the only time I have observed the behavior to be repeatable.
  11. jaredmorgs

    Android - Request Recipes for CPU/GPU/Govenor/ Combinations to improve gameplay performance

    For me, I'm using Resurrection Remix, which is built on the Android Open-Kang Project (AOKP). I agree that ideally the game should "just work", and I was surprised that the stock SGS2 struggled with it. For those who don't want to wait for that, they could run ExTweaks and SiyahKernel and...
  12. jaredmorgs

    Android - Request Recipes for CPU/GPU/Govenor/ Combinations to improve gameplay performance

    Hi all I've got a rooted SGS2 (see my profile) and have been trying to get gameplay running butter-smooth across all tables by fiddling with CPU and GPU speeds using ExTweaks. I've also experimented with some CPU Governors. I've discovered what I think is the perfect recipe for those fans who...
  13. jaredmorgs

    Bug Highwire Multiball

    Yep, I agree totally. Good news is that at least for the Android platform, Ryan is doing all he can to get us some beta versions to test on. Particularly on Android, fragmentation equals a major headache for development. If you guys want to get in on this action, I would suggest raising...
  14. jaredmorgs

    Bug [SGS2] Playfield Inset DMD has horizontal lines on every view angle

    Version: 1.0.6 Hardware: Check sig to left. Problem: On every view angle, the DMD does not seem to be scaling correctly when it is presented on the angle. I've cycled through all 4 viewing angles and the horizontal lines move as the table view moves up. When the camera zooms-in on the...
  15. jaredmorgs

    Bug BOOM! pop bumper is set to "replay/match" SFX on solenoid up

    I have observed that the BOOM! bumper seems to be allocated a Replay/Match sound effect when it pops up. Also, I think the Replay/Match SFX is actually a solenoid-up sound. I have a feeling that the sounds have been mapped incorrectly between the two solenoids in-game. I observed this on...
  16. jaredmorgs

    Android - Bug Super Skill-shot bug

    Thanks for elaborating PiNWiZ. Bring on DLC#3
  17. jaredmorgs

    Android - Bug Restarting TPA after quitting causes "Not responding" system message

    Problem If you exit TPA then start the game up again within a few seconds, the game often fails to load. Reproducable For me it's 100%. Hardware SGS2, as per my profile information. TPA Version 1.0.6, with all updated table data downloaded. Steps to reproduce Start the game, and wait...
  18. jaredmorgs

    Android - Bug Super Skill-shot bug

    Do you remember which thread contained this confirmation? I'm running the latest update (Cirqus Voltare and Funhouse) and the super skill shot issue is not resolved?
  19. jaredmorgs

    Android - Bug Mechanical sound delay

    For those Android users with rooted devices and custom kernels, you might want to try experimenting with the I/O scheduler your phone uses to handle threads in general. On the ROM and Kernel I'm using, there are about 5 schedulers to choose from. What one to use? Check this thread on XDA forums...

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