Right... Specifically, they seem to do a lot of hand-tweaking of the ball-flipper interaction, which is where most of the complaints about the older tables lie. It's getting better and better, though.
Speaking personally, I've never found the XBox version to have any significant flipper lag problems, though a more accomplished pinball player might detect them. I can't speak for the PS3 version.
As far as it goes, TPA on the XBox is an awesome experience; it ought to be the showpiece platform, if only Farsight's troubles getting XBox releases out didn't prevent it from staying up to date.
The most impressive tables there are probably still Theatre of Magic and TotAN, since they were...
The physics is still evolving on a table-by-table basis. Medieval Madness used to be one of the most insanely floaty tables (and still is on XBox, where it hasn't gotten an update in ages), but the Android version has been greatly improved, and this isn't the case any more. Creature from the...
I'm gratified to hear all the Firepower love. This was one of my most anticipated TPA tables, since I loved it in PHoF and found it better (if crueler) in real life. But when it came up on the unreleased-table forum, most of the time it was mentioned negatively as a boring filler table.
I see...
I think it actually happened in two installments: first there was a massive revision of the physics in which the flipper rubber got much less bouncy, then they narrowed the gap. It felt like a completely different, much less vicious table after that.
Are you sure? I thought that too, but I think it might be an optical illusion caused by the scroll artwork on the playfield. But I haven't measured it pixel-for-pixel.
There are a couple of things I'm wondering about in the original post:
(for FIRE + POWER)
Where are these moving lights? All I've seen is what shows up on online rulesheets, that collecting the 50,000 bonus lights a special.
I don't think I have a prayer of verifying this one way or...
...Hmmm. You lose the kickback when the ball drains, though the lit arrows are retained. After that, completing one bank of lit targets, if some of them were already lit before you drained, doesn't necessarily re-light the kickback. Could this be a bug? Online rulesheets don't say much about the...
It works fine on Android. As I said in another thread, the kickback is violent enough that you'll have to stay on your toes if you won't want to drain immediately after it fires.
It really depends on the platform. On Android, the newer tables all look great, but the older ones (especially on tablets) vary a lot, depending on whether they've had recent attention. Funhouse is actually one of the ugliest-looking tables on Android at the moment: the table art looks very...
While that kickback is obviously better than draining out the outlane, I find that disturbingly often the ball drains within a second or two anyway. It shoots out with quite a lot of energy, and it can be hard to regain any kind of control. The kickback unlights immediately, and the ball can...
In the past, there have been times when your most recent score wouldn't show on the leaderboard immediately, but would show up after a later game, in a very unpredictable fashion.
Judging from your reported real-world TZ score, which I doubt I could achieve if I lived to be 200, I don't think I can offer any useful advice for you...
I think this table was dated the instant it appeared: it's built around late-Eighties/early-Nineties commercial culture's idea of what a really really cool guy was like, grotesquely exaggerated for comic effect. I remember finding it really embarrassing when I first saw it, but now it seems like...
Yeah, it's awesome.
It's really like that. I'm way worse at the real machine. Now that I see the two side by side, I think ST:TNG's deadly outlanes are basically a remake of the left outlane from Firepower.
People who like to play very controlled, start-stop pinball seem not to favor Steve...
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