50 cents for a circa-1980 solid-state table is a more-than-reasonable inflation adjustment, if they were a quarter a play back then. According to
http://www.bls.gov/data/inflation_calculator.htm
a quarter back then was actually closer to 75 cents today.
At Pinball Wizard in NH, the early...
Hmm. interesting: people obviously deep, deep in the Eighties trying to do a tribute to a Twenties vision of the future. I can see what they were shooting for, though it wasn't entirely successful (that awful backglass particularly).
Well, it looks like Scared Stiff is in fact coming out in the pack right after Party Monsters. I hope people don't skip over Party Monsters; it's good.
I hadn't played either of these tables in real life, but I'm enjoying Elvira and the Party Monsters a lot. NGG, I haven't really wrapped my head around yet, but it sort of reminds me of Whirlwind, what with the spinning disc, ramps going all over and general Lawlorism. Seems like a kinder table...
Also, while Gorgar is a fast-draining late-Seventies table, Farsight gave it the easiest set of standard and wizard goals of any of them; it was the first table where I finished all of them in both PHoF and TPA.
Black Knight is a fast table that drains a lot, but one thing that nevertheless makes it rewarding for less-skilled players is that the multiball is relatively easy to get: all you have to do is master the shot into the upper lock. In the TPA version (PHoF and reality are a little different)...
I just played a real one at Pinball Wizard. Cool game, though on that particular machine the ball got weirdly stuck on a tiny raised edge of the AUTO FIRE light right above the center drain.
I doubt the inclusion of a pool-themed table prevents them from doing another such; they haven't been particularly restrained with the "movie monsters" theme, after all. I haven't played Big Shot, but I think the inclusion of a target-heavy EM will be a nice change of pace.
One solution might be to agree on absolute numbers. Wikipedia seems to think we're currently in the seventh generation:
http://en.wikipedia.org/wiki/Video_game_console#Seventh_generation
though obviously this is somewhat arbitrary, since, for instance, they lump the Atari 2600 and 5200...
While it's a nice extra, I suppose I can't get too exercised about this, because ipdb.org is a better source for this kind of historical information anyway.
Does the PS3 version have the super-easy ball trapping, or is it the patched version where you can't trap a ball just by holding a flipper when it comes down the inlane?
(I recently played a real one of these for the first time, and it's pretty challenging! I think the simulated flipper rubbers...
It took me a very long time to realize that too, about the TZ music--probably because the only time I'd really heard the song was when Golden Earring appeared on Saturday Night Live around 1982! But it stuck in my head sufficiently to make the pinball music naggingly familiar, and sometime in...
...and in that vein, Star Trek: The Next Generation's use of the TV theme (actually composed by Jerry Goldsmith for Star Trek: The Motion Picture) and various bits of the show's incidental music is superb.
Doctor Who, of course, features the classic Doctor Who theme. It's not the greatest arrangement, but it's better than the one they were using on the TV show in the Sylvester McCoy era.
Since the table's completely rendered using a 3D game engine, adding 3D capability shouldn't be any bigger a task than it is for a shooter or a racing game, though it obviously would involve some work and testing. A pre-rendered table like in Pro Pinball might be a different story.
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