The Black Hole "music" was clearly the product of non-musicians; it's just an ascending chromatic scale. Very easy to code.
(Now I'm imagining a table themed to the awful Disney movie by that name that would use its undeservedly terrific John Barry score. It was one of the last movies with an...
...or, possibly, they could have used some of the spooky music the Grateful Dead did for one of the Twilight Zone revivals; that would have been pretty cool.
Yeah, and while it's a clever in-joke, I think I'd have liked the table to make more use of incidental music from the TV show instead of sticking in some Eighties rock.
Anyway, I think I'm comfortable dating pinball from the beginning of the pinball industry, with those early 1930s coin-op games; what came before was proto-pinball, even if a few of them had nearly all the features of Whiffle Board or Baffle Ball. They hadn't caught on yet.
But...
They certainly do.
Whatever else this table may be, it clearly sets the standard for rock-themed pinball machines. So many previous such attempts were unsatisfying because they simply didn't have enough of the music in them. Even the Stern Elvis has that problem. Mojo Nixon would say there's...
...and Taxi seems to forget its jackpot value as soon as you quit out to the main menu (in PHoF, where Taxi was scripted rather than emulated, it'd accumulate).
I wondered when the actual word "pinball" came into use to describe such a game. Dictionary.com says 1880-85; the Online Etymology Dictionary claims the earliest cite is 1911 (and that earlier, the word referred to a pincushion).
It seems strange to deny the appellation to the games that...
Kind of reminds me of the Isabella Stewart Gardner Museum in Boston: the benefactor's will stipulates so strictly that the house and the collection must never be changed that when thieves made off with some of the paintings, the best they could do was leave blank spaces on the walls.
An update (reminded by this because it came up in another thread):
They've got one in better shape at Pinball Wizard in Pelham, and having played that one, I think Superman is actually a pretty fun pinball. Obviously, it's a game from the embryonic period of solid-state pinball with gameplay...
Yeah, and that's definitely not true on a real Funhouse. I spent some time playing a real one last Friday, and my expectation that the kickout onto the right flipper would behave like the TPA simulation kept tripping me up! I had similar problems with Creature from the Black Lagoon; while the...
The engine could have realistically implemented ball spin and still add no randomness to the game, if the spin from a scoop kickout is itself the same every time. With a deterministic physics engine, identical starting conditions and identical user actions (say, kickout onto a held flipper)...
I think it could be useful as a clearinghouse for bugs and quirks (especially table-specific ones), absent an actual public buglog. We seem to spend a lot of time bringing up the same problems over and over on this forum.
...anyway, my current favorite TPA alternative is just Pinball Hall of Fame: The Williams Collection (on the Wii). I haven't played it a lot lately, but it does still have some tables I like that TPA doesn't have.
And the Wiimote/nunchuk control scheme means that it's easier to play co-op with...
Pro Pinball, what I've played of it (not much), was indeed great.
Flipnic was weirdly disappointing; it starts out as a lush and sprawling fantasy-pinball game (with some irritating features, like the UFOs with unskippable cutscenes), but as you play on, the game actually gets more primitive in...
On Firepower, the first solid-state multiball, the multiball mode basically is the wizard mode; activating it is the object of the game, to the extent that there is one. And it actually is a significant challenge. I think one of the things that made Black Knight and Space Shuttle so popular with...
I've always thought it was interesting how multiball actually goes all the way back to the 1930s (even predating flippers!) but didn't stick as a nearly-obligatory feature until Firepower. I suppose solid-state controls made it much easier to do.
Pinball Hall of Fame: The Gottlieb Collection had a bunch of electromechanical tables, so they've got some history with this. (The Williams Collection had only one, Jive Time, which was not a very good example of the genre, though the artwork was kind of cool.)
The pre-solid-state era, of...
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