Ah yes, the grand push for telegraph-enabled centralized bagatelle scoring during the U. S. Grant administration, culminating in the 1873 driving of the Golden Pin at Plunger Hill, Utah.
Unfortunately, in the bagatelle dens that sprung up in gold-prospecting boomtowns of the Wild West it was...
I love those shiny infinity-mirror backboxes: The Empire Strikes Back, Space Invaders, the real-life Black Hole. Probably just because it's a rapidly dated design aesthetic of an era I remember well.
This is an unusual thing about Funspot in Laconia, NH: their pins are all set to one token a play (the token being approximately a quarter, less in large quantities). Most of them are older machines from the 1980s and earlier, but downstairs they've got a few 1990s tables.
That's a familiar story, no doubt about it. It's always the last-minute "one more thing" changes that screw everything up, because they don't get as much testing (especially in smaller organizations without very rigid release processes).
I can say personally that I missed this bug until I read...
Provided you're good enough at Monster Bash to (1) get as far as multiball, and (2) get control of the balls instead of just knocking them around haphazardly, which would tend to obscure the problem. Anyone who's competent at pinball can do this without much trouble, but most human beings aren't...
What it actually looks like is a very brightly lit metal ball with sort of a matte texture, like brushed metal. Or like it's just Phong-shaded with blown-out lighting.
Ah, I noticed that one too but didn't figure out the conditions under which it occurred.
On PHoF (Wii), I actually play Gorgar with a white custom ball to make it easier to see against all the busy playfield graphics. It's not as much of a problem in HD, but it's amusing that this bug makes it...
Just confirmed that I can replicate this in Frankenstein multiball on the XBox 360. It'd be interesting to test other platforms; I don't think I could do this on Android but I'm not sure.
I wonder how this happened. Debug code left in by mistake? That's sure what it feels like to me.
Grand Lizard, because I've played it recently and it was a heck of a lot of fun, though I couldn't get the magnasave to work. Fathom and Centaur just because of their strikingly weird aesthetics.
...Anyway, licenses can be good or bad, and some of my favorite tables are licensed, but I think I come down on the unlicensed side on the whole. I heard somewhere that Theatre of Magic was intended to be a licensed David Copperfield table; I can't imagine that being anything other than worse...
I get the impression that Dennis Ritchie had to push hard for them to get as much creative freedom with Star Trek: TNG as they did. Paramount was originally going to forbid them from depicting any violent acts, which Ritchie pointed out would have been untrue to the show itself.
Yeah, that's as unlikely as Space Invaders, where the whole real table was killed by a (lack of) licensing problem with the very, very Alien-like artwork.
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