Great to see Taxi on my phone, though the Spinout seems a lot harder to manage than in PHoF; the plunger's so strong that you can get it to cycle right past 100,000 twice. (I suspect that the plunger is unrealistically strong in TPA in general; compare the skill shot in Funhouse to a real...
Most of the existing tables re-downloaded.
Am I imagining things, or has flipper physics improved on the revised tables? Seems like I can often do post passes where I couldn't before, but maybe I just wasn't trying before. Also, trapping is harder on Creature from the Black Lagoon (which is...
The situation where the ball flew through the wall in impossible fashion and got replaced on the plunger happened all the time in PHoF. Even more often than in TPA, it seems to me.
But I was just thinking about this, and I don't recall ever encountering the one where the ball goes into a lock...
Williams' instructions for the real table specify that there's a maximum of one extra ball per ball.
I think the funny-looking ball is a known issue set to be fixed with the next title update.
...Now, as for specific games, in the categories I mentioned liking above, I don't have much to offer beyond things that are already either in TPA or slated for it. Space Invaders has a great SF/horror theme but is unlikely for obvious reasons mentioned earlier.
I've always liked the art on all...
Also, circus/carnival/amusement-park themes just go really well with pinball. You can riff on weird carny games, rides, unusual feats and freakish clown characters, all of which lend themselves well to a silver ball shooting up ramps and knocking toys around.
I think I'm more attracted to good art in general than to any particular theme. That said, I've always liked the science-fiction/space themes.
I kind of appreciate it when a table doesn't go for the old exploitative tactic of putting scantily clad women everywhere, though it's not a dealbreaker...
...The other basic thing to know about this table is that Frankenstein is a terrible drain hazard, by design. (Dracula is too, but only when he's out and about; Frankie's a problem most of the time.) If you don't want the ball flying at high speed toward the center drain, it's better to...
As one of the lucky people to have grabbed this pack during the short interval it was up before, I've been playing it a lot, and I think the physics is quite good for TPA. The ball isn't as out-of-control bouncy as in Medieval Madness, though trapping is still a challenge, not like Creature from...
In general, tip shots to the left and right lower down on the playfield are very hard in TPA and PHoF. They're hard enough in real pinball, but the simulations seem to make the tolerances even tighter.
I remember "advance planet" was extremely difficult in PHoF's Pin*Bot, and I've heard it...
I actually find nudging harder on the XBox for a completely stupid reason: somehow I can't train myself to nudge entirely with my left hand. I keep trying to do it with the plunger control.
(Surely I'll get it eventually; if I can play a guitar I can do this.)
...actually, on XBox as well, in the sense that the only reason I haven't gotten the one for scoring 550,000 is that I achieved it before I'd unlocked wizard goals and haven't done it again since.
(I recall high scores being much easier to get in the PHoF version, where I actually did get all...
Another thing to consider is that the bundling of tables varies from platform to platform.
On Android, TPA is a free download, and you can buy every single table separately if you want to (though if you want them all, you'll probably save money by buying them in packs). I've actually not bought...
On PS3 and XBox, the neon/menagerie ball color already randomizes every time you enter the table from the selection menu. Changing it much more often than that (especially for different players in a multiplayer game would, it seems to me, work against verisimilitude; after all, the color on the...
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