Well the ball is silky smooth now and it makes a world of difference :). I turn off room and I guess that the FPS counter was doing something before. Plays really nice - physics are really impressive.
Some small suggestions (which you can ignore of course!):
* My cab is mapped to use left...
Thanks ShaderBytes - that sounds good. Sorry I can't do a video, but here are some photos. Some better angles are possible (2 are shown in the 3 photos) - excuse the poor photography :)
Hey shaderbytes,
First many thanks for all your work on this, and for sharing.
First impressions are it looks great and the physics feel pretty good it the 5 mins I had.
I rotated my cabs playfield launched your exe, selected my resolution from the drop down 1080 x 1920, chose 'Fantastic' for...
I guess it is all about exposure and not having to worry about distributing your game, collecting payments, etc.
By the way, Ask earlier posted over on Steam asking for features we want in a PC version:
http://steamcommunity.com/workshop/filedetails/discussion/605301580/451851477885058719/
It says on Steam ready by Q1 2016, on the main page. We know from experience Ask are do'ers and get things done quickly with no messing, but Steam is another story :(.
I voted yes, and got my two kids to do the same with their steam accounts. A small bribe was needed ;).
This Steam greenlight thing was such a torture when we tried to get TPA on it, so I just hope we don't end up going through a year of hell again. In fact if Ask want to sell direct I would be...
This is excellent news. I am still enjoying the Android version so to see this on the big screen will be a treat. Zsolt - will portrait play be supported, and then cab support? I know you mentioned it in the interview this forum did a while back.
The new UI is seriously poor. This is a game, not a banking system. It's fine to have a sophisticated admin tool UI to define favourite groups, define sorting, etc. but once done you need a simple table selector that functions from about 3 keys. Like the PinballX wheel where you can then...
I did a test in my cab with the demo just before the Kickstarter and was really impressed with the physics. Even after I Added 20 balls to the table it still played super smooth. The engine also demonstrates impressive lighting - this is built in the Unreal engine so as expected. Just upped...
The PM5 VP physics which VP10 has along with other configurable physic params, really have transformed VP in my opinion. The ball spin really adds something so if TPA could nail that to, along with increased difficulty then it will be a vast improvement. I am really put off by the faked drop...
I don't follow what you are saying - can you elaborate please?
By realistic physics, I meant behave like a real table, or like a real AFM in this case.
It's a really exciting table in my opinion - good sounds, etc. Here's an idea of how the table will look when created virtually - this is a VP9 table (not VP10). I hope Farsight can nail the physics and don't make it too easy.
A nice Christmas Present. Visual Pinball 10 was officially released yesterday with an All-In-One Installer.
Details here:
http://digitalpinballfans.com/showthread.php/11079-Visual-Pinball-X-(VP10)-Officially-Released-with-All-In-One-Installer!?p=229864#post229864
Visual Pinball X officially released yesterday (ie: VP10). There is a brand new All-in-One installer which installs all relevant versions of VP, PinMame, B2S, etc. so in theory anyone should be able to set it up now. The work from the VP devs and tables authors is incredible. A special...
Happy Christmas tmek. After viewing your video above I noticed you posted another couple of interesting videos people here I am sure will like:
Side by aside Fishtales (Pinball Labs and papa video):
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