Civilization V was realized 5 years ago, but I didn't think the DX11 version came along until a bit later. I could be wrong on this, I didn't jump on the Civ bandwagon until last year.
Yep. That's how Civilization V does it. It's slightly annoying from a developer standpoint since you now have two executables to maintain, but for a group like FarSight that's targeting every platform but the kitchen sink already, it won't bother them at all.
I don't know that this constitutes advice per se, but it'll give you a good idea of the emotions you'll experience:
On Returning to Real Pinball and the Taming of the Twilight Zone
As someone whose last name is constantly visible, I can tell you that you might catch some hell from the Facebook crowd. But then again, you've never banned anyone, so you'd probably be OK. :p
If I understand the approval process correctly (which I might not since I've never developed for the consoles), as many times as the core executable changes.
If the coil is energized while the opto is taking measurements, the table does not record the results of the impending flip for use in "aiming" future Thing Flips, because it assumes there was human interference on that shot. It also doesn't use what was just measured and relies solely on the...
Properly maintained real tables can manage an 80% hit rate easily once they've had a chance to calibrate themselves (by making a couple hundred Thing Flips shots), and in some cases they can reach 90%. There's one on location near me that's quite a marksman.
And yes, if you flip before Thing...
Stickied for great justice. Thanks for starting the thread!
I was going to do a big write-up like I did for TZ, but there's not much to cover that hasn't already been said. Stay tuned to the Lost in the Zone segment of BlahCade #16 for the audio version and real table comparison.
And after...
14.1M is about the fastest I've seen anyone do it from the Swamp on a real table when Thing Multiball was not spotted from a Bear Kick. 13.7M from the Chair.
Also, both the Swamp and Chair kickouts are (usually) easily controllable on real tables with some very light nudging.
For a brand new player, I'd start with Season 1, both because it has a lot of the "famous" tables (Twilight Zone, Star Trek: The Next Generation, Scared Stiff, Medieval Madness, Monster Bash, FunHouse, etc.) in it, and the game was tuned somewhat easier back then.
It's made perfect sense:
TPA players on mobile devices and PCs do not want to wait an extra 6 to 8 weeks for the console versions to pass certification.
FarSight, from a business standpoint, does not want to wait an extra 6 to 8 weeks to get income from newly-developed tables.
Therefore, DLC is...
Being cinematographically ignorant, I'm guessing that this "magic hour" is the period just before and after sunset, and that everyone is trying to stuff the romantic or otherwise evocative shooting into this period?
If you go back and dig through the early years of this forum (2012), you'll see a lot of threads complaining about how the Season 1 tables were (and still are) too easy. FarSight started adjusting the difficulty upward around the middle of Season 2, and it became really apparent in Season 3.
So...
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