It's too loud at the moment. On a real pinball table you will not hear much of a rolling ball with the exception of old woodrails.
Robot: The upper sling (yellow arrow) should be stronger.
+1
Star's Phoenix and Locomotion have too much light.
The most similar Gottlieb is King Pin which has 4 flippers. The Strike version with the 1000 bumpers is an old EM.
This is a problem on many tables with the “light“ gap. The strange thing, however, is that Robot has these narrow sling islands also in the VP9 version. I got the red special today on Robot after hitting the ramp five times. I see the biggest problem on Clown where the right flipper almost...
There are some tables missing. Most notable the scoring issues on Shooting the Rapids and the drop targets on Fire Mountain. Also the upper eject holes.
Looks like an add-a-ball version of Strike with no red center target. The only bounce of slings would be towards the bumpers (=round objects with 1000 on them). It would give some nice bumper action.
I finally was able to shoot the activated "bonus ball" in the right eject hole and didn't get anything. It didn't get switched off, either. The upper light of the 3 seems to be always out.
EDIT: The right orbit lane with the green lamp only switches the 20,000 on. After that it never does...
In the rule sheet it says that there is a special ("knocker"?) sound to be heard when I get 40,000 points. In fact I don't hear anything. Not very important but maybe more important for a pinball game than "frost" on the glass.
EDIT: 40,000 is actually a pretty low score on that table.
That's probable. This site http://www.zaccaria-pinball.hu/en Zaccaria Pinball is in Hungary and there might be some fertile relationship which also involves the Zaccaria brothers.
Mystic Star has now 155 players on the leaderboards. 4 weeks ago only 96.
That are few.
There are other Italian manufacturers like Dama Milan or the Spanish tables of INDER, Playmatic and Maresa. They aren't that many and I don't know if the license is easy to obtain.
When the ball goes to the upper playfield the lower flippers get nonresponsive and if the ball comes down the ramp my ball is lost. On the real table only the upper flippers get activated and inactivated. I'm not sure now but other tables have this bug, too.
This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
By continuing to use this site, you are consenting to our use of cookies.