grashopper
New member
- Sep 14, 2012
- 740
- 0
Camera angles on the new tables are different than normal.
Actually it just starts a new game and skips the match, as if you put in another coin and pressed start. This is why i like it.
That and it gives you the option to watch it if you like. So it's a way to cater to everyone, and whenever there's an opportunity to cater to everyone, I think it should be taken.
Didn't work but thanks, that's good to know.
Maybe this is Nexus 7 (2013) specific
Android 4.3 kernel 3.4.0
Plenty of storage 18GB left.
Thanks for the feedback guys, starting to send them to the proper people. Oh, and Bobby said he will look into the cue ball weight issue, but I get the impression it was a pain. Hopefully we can figure something out.
These playfield toys need extra code to make them behave correctly, right? They don't use the normal physics used on pinball balls, right?
Turns out it was a code change and we are testing it now
Ryan, can you please update the Class of 1812 rez file. There were some art fixes and a few others as well for this table.
Like a boss!
The Cue Ball really does need some more mass.
Yep, I totally agree regarding the fllipper strength as well Bass Mummy.
The ramp shot is a long incline, and even with well-maintained flippers, the ball definitely did not fly up it like it does in TPA, it would get slower up the top.
Reference:
With the current flipper strength, the TPA simulation really rockets around the top ramp.
<kinda off-topic>
How is flipper strength set when you're making a recreation?
Do you have pre-set values for flippers, mapped to the coil types. For example, a yellow sleeved coil behaves differently to a blue sleeved coil
http://www.pinballmedic.net/tech-tips/a_coil_chart.html
I'm just hunting to see if there is a consistent way you set flipper strength, based on pre-set strength profiles?
</kinda off-topic>
The locked/scrolling view selection issue in the options at the plunge screen is still there :/
On the Plunge screen you cannot change the locked/scrolling view while at the plunge screen, you have to be on the playfield view to make the change from the options menu.
Based on my extrapolation ~16B for 1000 HOF points on CBW. :O
Operators Menu UI is totally borked for CBW, just like Tee'd Off. Won't bother to write it up as there are plenty of well written posts on how broke it is.
We just tested this and the coin door seems to be working, which part is "borked"?