Android Table Pack 20 Beta

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Bass Mummy

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Jul 26, 2012
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Yep, those Gottlieb flippers in the energised position are too steep. Set them the same as Tee'd Off for consistency.

A quick google search on PinSide suggests that Gottliebs have quite a high held flipper pitch anyhow, and some users were wondering if they could purchase longer coil stops to make the flipers shallower.

That sounds accurate. I played a Wipe Out a few months ago and remember the flipper angles being a little steep compared to the Williams tables at the same location.

I agree setting these the same as Tee'd Off / Class of 1812 should hopefully provide a happy medium without messing up the tuning.
 
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netizen

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As far as affecting the feeling of authenticity, I'd much rather see the cue ball speed slowed down a little as I mentioned in my previous post.

I agree, this alone would go along way to giving a much greater feeling of authenticity. IDk how hard it would be to do, or if it would be possible with the modelling the way it is, but we can ask.
 

Bass Mummy

Member
Jul 26, 2012
282
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I also just noticed a problem with collision on CBW.

It's possible to hit the "No Way" targets using the cue ball. According to the instructions, the only way to hit these targets should be to knock the cue ball out the the way and then use the pinball to hit the targets. The green spot targets above the white "No Way" targets are supposed to block the cue from making contact with them.

Frequency: Low - after further testing, it requires a direct, hard shot for this to happen. Also, I have no idea whether this is possible on the real table.
 
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jaredmorgs

Moderator
Staff member
May 8, 2012
4,334
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I also just noticed a problem with collision on CBW.

It's possible to hit the "No Way" targets using the cue ball. According to the instructions, the only way to hit these targets should be to knock the cue ball out the the way and then use the pinball to hit the targets. The green spot targets above the white "No Way" targets are supposed to block the cue from making contact with them.

I thought I was imagining this. But, yes, I can say 100% confirmed on this issue as well.
 
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netizen

Guest
I also just noticed a problem with collision on CBW.

It's possible to hit the "No Way" targets using the cue ball. According to the instructions, the only way to hit these targets should be to knock the cue ball out the the way and then use the pinball to hit the targets. The green spot targets above the white "No Way" targets are supposed to block the cue from making contact with them.

Frequency: Low - after further testing, it requires a direct, hard shot for this to happen. Also, I have no idea whether this is possible on the real table.

On the same note, I just noticed that hitting the white targets during the shoot the side pocket round will trigger the cue to "shoot" even if you didn't hit the cue ball.
 

Bass Mummy

Member
Jul 26, 2012
282
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On the same note, I just noticed that hitting the white targets during the shoot the side pocket round will trigger the cue to "shoot" even if you didn't hit the cue ball.

In theory, that should be a bug in the ROM, though, right?
 
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netizen

Guest
In theory, that should be a bug in the ROM, though, right?

IDK, really. it is a low frequency event and like your report has to be a direct hard shot as well. It may be a collision error due to the speed of the shot and the closeness of the two sets of targets.
 

Ryan Routon

FarSight Employee
Feb 24, 2012
1,394
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Just spoke with Bobby and the real table does indeed act that way flipper wise. Maybe a bit more bouncy, but I was told that it was a pain in the ass to tune it so that it worked properly in most situations (like being returned from the top) so there are no plans to mess with the flippers since this would require a lot of tuning.

The pro mode right button on Cue Ball is indeed broken across the board so we are looking into that.
 

Baron Rubik

New member
Mar 21, 2013
1,852
1
CBW- Is that ramp shot maybe a little too tough now?

It's the accuracy that seems out - It's now very hard to hit a not too small on screen target. It's not that shots aren't making it up the ramp (which is how it should be), they aren't getting on to it.
Has the entrance been artificially narrowed - but invisibly?
 

Ryan Routon

FarSight Employee
Feb 24, 2012
1,394
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Passed that on and they are looking into it now, Bobby seemed to agree though.
 
N

netizen

Guest
Another fairly low frequency occurrence is that the skill shot can leave the 8-ball stuck on one side of the plastic cue assembly. When this happens you cannot do the side pocket mode because the 8-ball isn't able to be "shot"

I find that this happens more often when making the skill shot while the assembly is moving its aim towards the yellow
 

Baron Rubik

New member
Mar 21, 2013
1,852
1
Bug EDCOG - 3rd Wizard goal (1mill on 1 ball) just randomly awarded itself when not justified.
Score was around 150k-ish on 2nd ball when the pop up fired saying Wizard goal 3 was achieved. The tick is now present against this goal.
 

jaredmorgs

Moderator
Staff member
May 8, 2012
4,334
3
Bug EDCOG - 3rd Wizard goal (1mill on 1 ball) just randomly awarded itself when not justified.
Score was around 150k-ish on 2nd ball when the pop up fired saying Wizard goal 3 was achieved. The tick is now present against this goal.

Must have been a rogue sound call that triggered the goal. Like on teed off that time.
 
K

Korven

Guest
Bug EDCOG - 3rd Wizard goal (1mill on 1 ball) just randomly awarded itself when not justified.
Score was around 150k-ish on 2nd ball when the pop up fired saying Wizard goal 3 was achieved. The tick is now present against this goal.

Confirmed, mine ticked off at around 750k on ball one.
 

Baron Rubik

New member
Mar 21, 2013
1,852
1
CBW - The cueball could use some shadows (don't get over excited Night!).

TPA looks like...
sa8u6ave.jpg


Should be more like...
nudetyvy.jpg


The actual pinball has shadows and surface highlights. Couldn't the cueball?
It doesn't look very good as is.
 
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Ryan Routon

FarSight Employee
Feb 24, 2012
1,394
0
CBW - The cueball could use some shadows (don't get over excited Night!).

TPA looks like...
sa8u6ave.jpg


Should be more like...
nudetyvy.jpg


The actual pinball has shadows and surface highlights. Couldn't the cueball?
It doesn't look very good as is.

We actually played with this and it looked horrible, it's one of those things we need to experiment with.
 
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