- May 8, 2012
- 4,334
- 3
I only had slowdown once on Dr Dude, and that was because of an email coming in. Tegra 3 for me.
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Jason gave me some lower models for the wires, we were even seeing slowdown on the xbox 360 for those due to the massive amount of polys, which makes me worried about the future option to run higher level of detail models since it always seems to drop us down to 30 fps =\ (this is why it has not been on the top of my list, all devices I have kind of struggle with this which means android is more constrained on the high polygon count than textures, but I am adding them to every table release so that when we get it working properly or the gpus catch up its already there).
Also just a quick census, were people seeing the slowdown mostly on nexus 10's?
It can't be a CPU/Gfx issue as it's one of the most powerful tablets out!
Dr. Dude choppy all the time on my HTC Desire HD.
3 more weeks to upgrade.
(the nexus 10) has a huge fill rate due to the resolution, my guess its gpu...hard to tell. Is there any change when you turn textures low? Is it just these two tables? I think we are going to order one to test on.
ok, i have put up a new rez file for Dr. Dude. If you uninstall re-install or delete the file manually and re-download, the polygons of the wires should be lower. Let me know if this changes anything (including the stuck cam bug). Thanks! ((note this is not a new build i just updated the file))
hmmm, not at this moment. ... something must be making the cpu thread heavy
BLASPHEMY!!! DRAW AND QUARTER!!!Mike has a 3 week vacation
I wasn't sure if it would be useful or not, but ..yeah its hard to tell from those kinds of numbers since we have so many threads running in our app, so really com.farsight.AndroidPinball.javaProject is running multiple threads, the two important ones being the cpu and gpu which I have decoupled for performance reasons. Basically the cpu thread goes through, updates game logic, makes draw list and passes it on to the gpu thread which can start chugging through its list without the cpu needing to wait. I am going to try one more thing...