SilverBalls
Active member
- Apr 12, 2012
- 1,233
- 3
Great stuff Robert. Will be interesting to see how it works with NoEx mod
It has a Subforum here in the pc section called free camera mod
ok more progress
found a cool little utility http://customdesktoplogo.wikidot.com/download
lets you scale a transparent image thats always ontop of your screen so used that and this image
as background i made transparent box approx where dmd is..i can refine so it looks seemless later
.. it does requires manual movement since the utility seems to always put it above where the taskbar is..but its a start.
http://1drv.ms/1O54FKM
I'll add in video link onces its processed.
heres table in action ..looks pretty good for an afternoon of Dr. Frankenstein'in things together
ok more progress
found a cool little utility http://customdesktoplogo.wikidot.com/download
lets you scale a transparent image thats always ontop of your screen so used that and this image
as background i made transparent box approx where dmd is..i can refine so it looks seemless later
.. it does requires manual movement since the utility seems to always put it above where the taskbar is..but its a start.
http://1drv.ms/1O54FKM
I'll add in video link onces its processed.
heres table in action ..looks pretty good for an afternoon of Dr. Frankenstein'in things together
One day and you cracked it Robert! Welldone. So I think you are using the Camera Mod to create a view, that results in the DMD not being over any important table stuff, that way you can overlap the play field screen onto the back glass screen to get the DMD there.
Thanks for your info. I will be back home in two weeks so will have a go at it. Cheers
Are these the sort of mods you can make once and every tables dmd will fit, or is it a case of having to make alterations for every table? Not able to try this till the new comp comes so I'm still on dx9 and can't use the Noex mod either.
The camera mod has a settings for each table that can be adjusted then saved.
The actual game windows positioning and stretching is remembered on further launches.
The thing to realize is that the two are independent. The game window stretching and positioning will ensure the dmd is on the second screen where you want it and will stay there. The camera mod lets you re-position whats in the game window so it fills the playfield window better but doesn't lose any of the table image under the dmd section of the window thats being stretched over to the second screen and the camera mod never moves the floating dmd graphic..just whats behind it.
I'm gonna retweek my camera files and update the shared zip..i'd just recommend starting with those and the sample creature backglass file.. tweak the window scaling and positioning till it fits right then go from there.
I think this is a good start but what we're really gonna need now is someone with some programming skills to automate it all so it can be used in a front end like PinballX
If NoEx could incorporate this into the Camera mod it would be ideal,
Yes that would be a good thing to automate all the process, but ill need to chat with you on Skype or something, this way you could explain me exactly what you need.