DX11 Public Beta Bugs

Gemini

New member
Apr 20, 2015
105
0
New beta build is up.

Version 1.37.7
- Fixed spelling on Anisotropy
- Fixed mouse lag issue
- Fixed missing title screen so it matches DX9 version
- Cirqus now has 7 variations of neon light bulb, like DX9 version.
- Fixed logout crash
- Fixed login screen to match DX9
- Added slider for overall light brightness
- Fixed SS crate multiball bug where balls get stuck and rack up points
- Fixed mouse controls for flippers
- Fixed Whirlwind GI
- Fixed mini dmd on Ripleys and HRC
- Fixed TAF custom balls

That bulb brightness slider just made the new lighting engine numerous times more fun to work with! I'm finding various combinations as I go through the tables which lead to some really good visuals, plus it really helps for tables which weren't balanced very well from the start. One suggestion I would have is to add shortcut keys to adjust the ambient and bulb brightness on the fly without having to have the menus open. Would make it easier to tweak each table to personal perfection. ;)

I can also confirm the mouse issues are completely eliminated! :D

Cirqus Voltaire's lighting issues were also solved at the same time as adding the new neon colours to match the possible variations. So much progress is being made that not everything's getting reported as fixed! ;D

Have a few more things to report though:

* (General Gameplay) Ball shadows are messed up on EVERY table, not just the ones I pointed out earlier. Often when a ball disappears or changes altitude, its shadow either doesn't disappear, stops following the ball, or appears in the shooter lane.

* (Cirqus Voltaire) I have no idea what's causing this, but two out of three times in one game, the game would get confused after locking a third ball for Highwire Multiball, causing the game to "start" the multiball, but then immediately forget it started it and not launch any balls out. The first time I had managed to lock the third ball without validating the playfield, in case this is actually a bug with the ROM itself and not the way the table's been digitized.

* (Attack From Mars) I managed to shoot the ball so hard that it triggered the code to go down the hole in the back at the same time as hitting the back target, which destroyed the saucer but kept the forcefield from coming back up following, which proceeded to mix the game up, thinking the forcefield was down when it was actually up and vice versa, eventually causing the game to go into its failsafe mode where it acts as though the forcefield motor isn't working and detects all forcefield hits as hits to the targets and hole behind.

* (High Roller Casino) Mini-DMD is still messed up, although differently from before. Ripley's mini-DMDs are working fine though. :)
 

Flipperdeflip

New member
Feb 17, 2015
175
0
So I noticed I could input 10:16 resolutions (1200x1920) from the config.
I' m curious where PBAConfig.exe gets those numbers from, because I don't see 1200 in mine. But I also don't see 2560 in there even though the native resolution of my only monitor is 2560x1440.

It is possible to type in the numbers in PBAConfig.exe, but when you restart the config those typed in numbers are replaced with one of the numbers in the dropdown list.

- Cirqus now has 7 variations of neon light bulb, like DX9 version.
Is it possible to make that completely random? When you play Cirqus after starting TPA it always starts with a yellow ball/neon and since I don't like that colour I have to restart the table. In the DX9 version the starting colour is random.
 
Last edited:

hitman12

New member
Jun 11, 2014
46
0
DX11 is great improvement but some tables running very smooth and some not.Example AFM running slowly but TAF getting 50-60 fps,i guess DX11 need some optimization.
 

zastian

New member
Sep 10, 2013
44
1
Quick question: are the DX9 and DX11 high scores separate from each other? For example, if I play AFM on DX9 and get a top 200 score, but then switch to DX11, will my DX9 score show up in the DX11 leaderboards or not (and vice versa)? Thanks for helping me out. I'm a little confused.

Otherwise, awesome work on the beta so far! It looks amazing!
 

JPelter

New member
Jun 11, 2012
652
0
Quick question: are the DX9 and DX11 high scores separate from each other? For example, if I play AFM on DX9 and get a top 200 score, but then switch to DX11, will my DX9 score show up in the DX11 leaderboards or not (and vice versa)? Thanks for helping me out. I'm a little confused.

Otherwise, awesome work on the beta so far! It looks amazing!

Your online high scores are tied to your Farsight account you log on with ingame, which is going to be the same one on both DX9 and DX11. I'm not sure if this is the case for local leaderboards or not. The only platform with a completely separate online leaderboard is Xbox One/360.
 

crazygravy

New member
Oct 28, 2012
8
0
No joy on my home laptop either

With it it merrily downloads the file for an hour then comes up failed to start missing executable??

Please put your DX11 bug reports here. Also look over current issues to make sure you aren't reporting duplicate issues.

Changelist:

Version 1.37.7
- Fixed spelling on Anisotropy
- Fixed mouse lag issue
- Fixed missing title screen so it matches DX9 version
- Cirqus now has 7 variations of neon light bulb, like DX9 version.
- Fixed logout crash
- Fixed login screen to match DX9
- Added slider for overall light brightness
- Fixed SS crate multiball bug where balls get stuck and rack up points
- Fixed mouse controls for flippers
- Fixed Whirlwind GI
- Fixed mini dmd on Ripleys and HRC
- Fixed TAF custom balls

Version 1.37.6
- Fixed Cirqus boxes around flashers
- Portrait should work properly now.
- Fixed Game Setup showing head to head error.
- Add parameter "fps" (lower case only) to launch and it will show frame rate in lower left corner.
- Fixed configuration to set DX11 settings properly.
- Fixed instruction arrow being transparent.
- Fixed challenge button
- Fixed font size on main menu
- Fixed portrait options menu for TAF, position of Gold option

Version 1.37.5 (beta)
- DX11 public beta version
 

zastian

New member
Sep 10, 2013
44
1
Your online high scores are tied to your Farsight account you log on with ingame, which is going to be the same one on both DX9 and DX11. I'm not sure if this is the case for local leaderboards or not. The only platform with a completely separate online leaderboard is Xbox One/360.

Ok, something is definitely a little screwy with the scores then. I had a top 200 Bride of Pinbot score that is now lost. Not too big of a deal, honestly, but it is a bit of an issue. I backed everything before trying the DX11 beta and just tried restoring the old files to no avail. Anyone else have this issue?

edit: the scores are still showing up in the High Scores section, just not on the leaderboards.
 
Last edited:

gypsyshred

New member
Apr 12, 2012
70
0
How possible is it to have an option for CV to select the neon's color? Maybe keep random in the selector as the default option, but selectable from the extras menu or something?
 

Michael DiFilippo

New member
Mar 26, 2012
350
0
How possible is it to have an option for CV to select the neon's color? Maybe keep random in the selector as the default option, but selectable from the extras menu or something?

+1

To add, how awesome would it be if we had a custom ball who's dynamic light was dependent on the said neon color. :cool:
 

Michael DiFilippo

New member
Mar 26, 2012
350
0
I haven't spent alot of time, but increasing the new "light brightness" slider to it's max isn't all that strong and noticeable on older tables like CV which has alot of light. It's noticeable on Addams Family a bit, but overall could be improved.

I like this sudden feature so I applaud you guys!
 

EldarOfSuburbia

New member
Feb 8, 2014
4,032
0
The lighting slider label fonts are still smaller than the rest of the menu fonts, and the highlights under the lighting sliders are still misalinged.

I haven't checked the TAF Gold Gold Mode On/Off option to see if that's still superimposed with the lighting sliders since the new version.
 

Gemini

New member
Apr 20, 2015
105
0
Ok, something is definitely a little screwy with the scores then. I had a top 200 Bride of Pinbot score that is now lost. Not too big of a deal, honestly, but it is a bit of an issue. I backed everything before trying the DX11 beta and just tried restoring the old files to no avail. Anyone else have this issue?

edit: the scores are still showing up in the High Scores section, just not on the leaderboards.

Found you on the leaderboards no problem. You're ranked 257th on Bride of PinBot. :B
 

Pinballs

New member
Feb 20, 2014
5
0
First off.. Thank you FarSight for this DX11 update for PC, it's simply amazing!

Secondly.. would it be possible to make a slider to adjust the Opacity (transparency) of the DMD?
After playing Pinball Arcade on my Plasma TV, I get image retention of the frame of the DMD.
 
Last edited:
R

Rhandos

Guest
Has anyone else experienced slow-motion slowdowns the first time after a beta update? I have to quit the game and run the config utility to fix it every time an update hits but it might be worth looking into before it carries over to regular updates.

How possible is it to have an option for CV to select the neon's color? Maybe keep random in the selector as the default option, but selectable from the extras menu or something?
+1. I know it's low on the list of important fixes/additions but it would be awesome. That way I could keep it on blue for maximum blindness. :D
 
Last edited:

SilverBalls

Active member
Apr 12, 2012
1,233
3
The new slider is excellent.

I am sorry too say it again, but when playing in portrait the tables are definitely not dark enough on the 0% setting room brightness setting. Is it possible to give it more range so we can go darker, especially now we can up the table lights?

Would anyone else like to see a darker room lighting range, if so would be good to add it in the beta phase.
 

Members online

Members online

Top