First Impressions: High Roller Casino

Captain B. Zarre

New member
Apr 16, 2013
2,253
0
Part of the rule sheet confuses me perhaps someone can clarify. For Casino Frenzy Super Jackpot, 5 jackpot shots are listed at the 2 orbits and 2 ramps. Then the rules state "Once all six Jackpots have been scored at least once, the Center Ramp lights for a Super Jackpot". OK, six Jackpots make sense, but I haven't been able to confirm if there is a Craps Jackpot. Little help, please?

There is indeed a Craps Jackpot. It is collected at the Craps target and is relit by hitting it again.
 

Storm Chaser

New member
Apr 18, 2012
432
0
Finally got Super Surprise... now just 1 Wizard goal left :cool:

Any tips on this? Especially when it comes to hitting that relight button. I manage to hit it once every 4th shot or so, but once every 5th shot I hit something that makes a 1ms bounce back to the left outlane. I have managed as far as being 6 steps away from Super Surprise but with a great deal of frustration with it.
 

EldarOfSuburbia

New member
Feb 8, 2014
4,032
0
Any tips on this? Especially when it comes to hitting that relight button. I manage to hit it once every 4th shot or so, but once every 5th shot I hit something that makes a 1ms bounce back to the left outlane. I have managed as far as being 6 steps away from Super Surprise but with a great deal of frustration with it.

Not really. Just keep plugging away. Get as many EBs as you can (first 3 casino games won, 10 ramps, 10 loops, up to 4 from Roll And Win itself). Always go for the highest number UNLESS it's Light Extra Ball. Apart from Multiball the rewards aren't that great anyway. Don't bother trying to score off Super Pops/Super Loops/Super Spinner.

The most annoying aspect is having to clear Roulette out now and again. Doing that means the ball has to go into the bumpers. Which means the ball has to come out of the bumpers. Which is not necessarily a safe thing to happen on this table.

The easiest shot to the target is from a cradle in the left flipper. As someone mentioned in another thread, aim for the big red light just beneath the target.
 

Storm Chaser

New member
Apr 18, 2012
432
0
Thanks Eldar! I just managed, more or less by luck, to clear out the multiball wizard goal. That was quite amazing considering that the balls are virtually impossible with the frame rate on my iPad. Also the balls get mixed up with the blinking lights...phew...

Well, will take a break from this deeply frustrating game and go for the Super Surprise after that. I know it's doable but I'm not sure if it is doable without me throwing my iPad into the wall first!

I mean, seriously, what were FS thinking with this implementation? It's like they have set the table in a 45 degree upward slope and pointed all angles towards STDM and outlanes.
 

Buzz1126

New member
Dec 27, 2013
258
0
yes. Because that is happening from wrong reasons. Sometimes you can shoot with left flipper, ball barely reaches the ramp but still goes up and then, strong shot from right flipper is rejected by who knows what. This is not a situation like in Pin-Bot or some others where eject hole is the reason. If the LOCK is lit and the ball is supposed to be shoot up the ramp but something sometimes blocks the way.
And yes, because that usually means SDTM from that shot that you have to make.

...what he said...
 

Zaphod77

Active member
Feb 14, 2013
1,319
2
A freshly waxed whirlwind can be that fast. It is fun.

Haunted house will NEVER be that fast. it's way too mean.
 

p6800

New member
May 17, 2013
222
0
...but nothing a bit of tweaking and a patch can't fix. :)

I'm sure the tweaking is just around the corner and will be in the next patch! After all, the old tables that feel off, are floaty or don't feel right have been tweaked, right?
 

CC13

New member
Sep 1, 2012
340
0
Don't bother trying to score off Super Pops/Super Loops/Super Spinner.

Super Pops and Super Spinner aren't usually worth pursuing, but Super Loops can potentially be a very valuable round. The way Super Loops works is that both orbits are lit for the duration, meaning that you get credited with an ATM Bonus shot both on the way up one orbit and on the way down the opposite orbit. Since both orbits stay lit for the duration of Super Loops, the number of ATM Bonuses you score per lit orbit keeps increasing by one, which works out to 4L+3 ATM Bonuses per complete Super Loop (L is the number of previously completed Super Loops). As long as you don't have Blackjack, Hi-Lo or Poker lit, you score 4 more ATM Bonuses with each subsequent Super Loop than you did with the last, which quickly adds up to a pile of extra balls if you can get into a groove on one or both of the orbits (starting from 0 ATM Bonuses, you would light ATM Bonus Extra Ball #1 at your second Super Loop, #2 at your sixth, #3 at your eighth, #4 at your ninth, #5 at your tenth, #6 at your twelfth and one or more additional extra balls with every Super Loop past 12!). You don't even have to collect them all before your ball ends, either, as extra balls from anything other than Roll 'N Win are memory extra balls. This may be the reason why the orbits are so tight on High Roller Casino...
 

vikingerik

Active member
Nov 6, 2013
1,205
0
There was some kind of update. The slot machine LED now works, on the PC version. And the trial version text that told you to buy Season One has been corrected to say Season Three.

The right orbit remains unshootable, though.
 

Jeff Strong

Moderator
Staff member
Feb 19, 2012
8,144
2
yes. Because that is happening from wrong reasons. Sometimes you can shoot with left flipper, ball barely reaches the ramp but still goes up and then, strong shot from right flipper is rejected by who knows what. This is not a situation like in Pin-Bot or some others where eject hole is the reason. If the LOCK is lit and the ball is supposed to be shoot up the ramp but something sometimes blocks the way.
And yes, because that usually means SDTM from that shot that you have to make.

I got word from Flippy that the slot machine ramp does have a collision bug that should be fixed soon.
 

superballs

Active member
Apr 12, 2012
2,653
2
Fun theme but I really dislike the implementation with all STDM's that seems factory set. That little bounce it makes on the top right slingshot always comes downs exactly the same way into a STDM. I also really dislike the faster-than-you-can-blink-slingshots into left outlane.

Overall, the table seems a little bit too fast and too steep, but hopefully this will be fixed later on. I haven't played a table that plays worse on my iPad1 since Ripleys. I know I should invest some $400 in a new iPad to fix this, but I just won't :)

The gambling theme is quite fun and the build-up of the different modes are cool.

Thanks Eldar! I just managed, more or less by luck, to clear out the multiball wizard goal. That was quite amazing considering that the balls are virtually impossible with the frame rate on my iPad. Also the balls get mixed up with the blinking lights...phew...

Well, will take a break from this deeply frustrating game and go for the Super Surprise after that. I know it's doable but I'm not sure if it is doable without me throwing my iPad into the wall first!

I mean, seriously, what were FS thinking with this implementation? It's like they have set the table in a 45 degree upward slope and pointed all angles towards STDM and outlanes.

Is the iPad1 even officially supported for this game?

You shouldn't have to invest another 400$ at this point, I think you could probably do well with an older ipad 3.

Or come on over to Android...we have cookies :)

Point is, if the ball is choppy on both this and ripleys, then it's likely your tablet is having trouble running the simulation as well as emulating the rom at the same time. I'm not sure off hand if HD uses the same rom, but I'm pretty sure that was an older Sega game as well.
 

canuck

New member
Nov 28, 2012
880
1
When buying iPads- or any Apple product really, best to buy a new model right when they come out, or buy a discounted/refurb model at the same time for best prices. ;)
 

Captain B. Zarre

New member
Apr 16, 2013
2,253
0
Piece of advice:

Stack Super Loops with any multiball. Once the loop is registered, a Jackpot shot to the left loop also collects any lit Jackpot at the right loops. This is how I managed to collect the Super Duper Mega Extreme Jackpot this morning in the tournament.
 

wolfson

New member
May 24, 2013
3,887
0
luv it !!! the tables are just getting better and better !!! :cool: and the great news of TAF coming,hey can this get any better ? I feel like a little kid in a big lolly shop.FARSIGHT keep it coming, GREAT WORK !!! :)
 

canuck

New member
Nov 28, 2012
880
1
luv it !!! the tables are just getting better and better !!! :cool: and the great news of TAF coming,hey can this get any better ? I feel like a little kid in a big lolly shop.FARSIGHT keep it coming, GREAT WORK !!! :)

It's like Christmas EVERY month! :D
 

kinggo

Active member
Feb 9, 2014
1,024
0
I wish that the right orbit is as wide as those damn outlines. This is probably the only pin where the ball goes out without touching anything 99% of the times.
 

Kolchak357

Senior Pigeon
May 31, 2012
8,102
2
I wish that the right orbit is as wide as those damn outlines. This is probably the only pin where the ball goes out without touching anything 99% of the times.

I think the outlanes are ok. You don't want to play forever. But I'm with you on the right orbit. It's driving me crazy.
 

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