Those outlanes are killing me, is the table like this in real life?
-------Very much so x 10.
Those outlanes are killing me, is the table like this in real life?
No, it's easier in TPA.
After a little playing on both gold and standard all I have to say is I really hope they seriously crank up the difficulty on the tournament settings whenever those come out, because the table is a total joke, like pretty much every kickstarter table so far. I guess T2 is sort of halfway ok difficulty wise.
e: Sorry if this is a bit negative I'm just kind of honestly really disappointed.
Try playing it on mobile sometime - it's a whole different (pin)ballgame. I've yet to crack a billion on mobile, but do so with regularity on PC. My best real score IRL is around 500M, and my mobile scores come out in that ballpark. It's swings and roundabouts. Is the Vault easier to hit? Yes. Is The Power more vicious? Absolutely. Most of the time the Vault is open, The Power is also active....
Don't forget this is video pinball, and video pinball is just inherently easier than real pinball. There's nothing you or Farsight or anyone can do about that, except tune the tables to be really hard out of the box, at which point you alienate casual players for whom even getting to one TTM is a pipe dream.
Are you part of the target audience for TPA? Sure, without a doubt. But are you in the hump of the bell curve when it comes to ability? I'd say not; your scores suggest you're going to be more than 3 standard deviations from the mean, which puts you in "freak results" territory.
After a little playing on both gold and standard all I have to say is I really hope they seriously crank up the difficulty on the tournament settings whenever those come out, because the table is a total joke, like pretty much every kickstarter table so far. I guess T2 is sort of halfway ok difficulty wise.
The funny thing is, the last few tables of Season 4, the kickouts have been variable - both Party Zone (the DJ saucer) and Starship Troopers (Arm Nuke and Planet/Recon kickout) have been reasonably random.
Tilt sensitivity is tricky - you have to take into consideration many different platforms and input devices (keyboard, mouse, tap, shake, controller...). I imagine it's very difficult to tune.
and not just that. What's more annoying is that 90% of those drains are bounces from the left slingshot. And that happens so fast that there's nothing one can do.
T2 is badly screwed up difficulty wise too, thanks to the easy center standup shot to complete all 3 by a railroaded rebound. Cycling the escape route for EBs is supposed to be tough and risky, not automatic whenever you want.
But STTNG of the kickstarter tables seems pretty accurate on difficulty. Folks complain about it being outlane drainy, which is perfectly true to the real table.
so what stacks best with what?