FT Beta?

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netizen

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Launching the ball before the "Gone Fishing" message can cause the camera view to not change and another ball to be put into the plunger lane, then auto launched resulting in a 2 ball game played from the plunger view until one ball sinks. However if the ball sinks fast enough auto cast will catch it and you'll be playing a 2 ball game, then you can lose one and still plunge another to keep a 2 ball game due to the delay in the out hole trough recognizing a lost ball, or the emulation timing sending the end of ball signal. What ever. You get to keep playing the 2nd ball until launch, which will auto launch and the 2 ball madness continues.

This is repeatable, and is not platform dependant. It happens about 5% of the time.


Also, why are there, yet again, all new camera angles with the introduction of Fish Tales? It is bad enough that the camera views are inconsistent table to table and across the platforms but now they are drastically changed so that we have a close up of the plunge assembly, the plunge lane, or a weird angled view of the table as a whole?
 

switch3flip

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Jan 30, 2013
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I'm having increadible difficulties hitting that lock on the go when ball comes down on left side from upper playfield, like required for fast catch. I've tried maybe 100 times with no success. I hit that divider just to the right of lock often but that's as close as it gets. From what I've seen in videos this shot should be easier. I can hit the lock without problems from cradled or rolling ball or even on the go from bouncing around lower playfield, backhand or whatever. But not directly when it comes down the left side from upper field like at plunge. And ball lock rejection is no problem in my opinion. Maybe 1 in 10, and some rejection adds to realism. This opinion may change if I'll have volley shots to lock rejected if I finally make one.
Has anyone made the fast catch shot straight to lock on the go from left flipper?

Also wondering about new plunge angles, and some landscape angles are very far away again.

Must say table looks great and runs great, no framedrop issues this time. Ball physics are great.
 
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jaredmorgs

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May 8, 2012
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I'm having increadible difficulties hitting that lock on the go when ball comes down on left side from upper playfield, like required for fast catch. I've tried maybe 100 times with no success. I hit that divider just to the right of lock often but that's as close as it gets. From what I've seen in videos this shot should be easier. I can hit the lock without problems from cradled or rolling ball. The ball lock rejection is no problem in my opinion. Maybe 1 in 10, and some rejection adds to realism. This opinion may change if I'll have volley shots to lock rejected if I finally make one.
Has anyone made the fast catch shot straight to lock on the go from left flipper?

Also wondering about new plunge angles, and some landscape angles are very far away again.

Must say table looks great and runs great, no framedrop issues this time. Ball physics are great.

I've made the fast lock shot directly. Once.
 

Baron Rubik

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Mar 21, 2013
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Decided to invest a half hour playing the table just then. I have to agree with you. In that half hour, there were rejected shots to the lock up-kicker. More than would be desirable.

Some tuning required in this area. I seem to remember this being an issue on some tables. An operator I knew actually put some double-sided foam tape in the hole to act as a deadening agent for ball contact.

I can't repro this on N7-2012. Put at least 30 fast clean shots into the lock and not one has bounced.

Confirm other posted bugs though - initial entry, ball launch etc...

Only issue not reported is a bit is a bit of artwork really, left orbit nr the reel, fish shaped lamp bleeding through playfield at bottom (I'd post a pic but Tapatalk is broke).

Edit - pic added.
etaba7eh.jpg
 
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Baron Rubik

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Mar 21, 2013
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Decided to invest a half hour playing the table just then. I have to agree with you. In that half hour, there were rejected shots to the lock up-kicker. More than would be desirable.

Some tuning required in this area. I seem to remember this being an issue on some tables. An operator I knew actually put some double-sided foam tape in the hole to act as a deadening agent for ball contact.

During multiball a drop target rises in the mouth of the lock/upkicker if a jackpot has been scored. Are you bouncing off the raised drop target? Or is it during the lock process.
 

jaredmorgs

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During multiball a drop target rises in the mouth of the lock/upkicker if a jackpot has been scored. Are you bouncing off the raised drop target? Or is it during the lock process.

This was not caused by the drop target. It was from hitting the metal wall at the back of the lock chamber. A metallic "tink" was heard.
 

Baron Rubik

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Mar 21, 2013
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This was not caused by the drop target. It was from hitting the metal wall at the back of the lock chamber. A metallic "tink" was heard.

Just tried again but using an SGS4 instead - seems to lock fine on a hard clean shot, did it several times, no bounce outs - weird hey.

Launch button response is much worse on S4 than N7 though.

Treated myself and sprung for the Season 3 pro pass. Can't wait!
 

jaredmorgs

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May 8, 2012
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Just tried again but using an SGS4 instead - seems to lock fine on a hard clean shot, did it several times, no bounce outs - weird hey.

Launch button response is much worse on S4 than N7 though.

Treated myself and sprung for the Season 3 pro pass. Can't wait!

That is strange for sure. I think it will be interesting to see what general players think of that shot once Fish Tales is officially released.

I couldn't justify the pro pack. I think I would never use the extra features like table explore and operator menu (particularly as it invalidates leaderboard scores).

Strange also about the launch button being non-responsive. Some curious device quirks in this beta. Lets see what other folks come across as the evening/day progresses.
 

switch3flip

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Jan 30, 2013
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Still no luck with fast catch :( will keep trying though. I'm on s3 and still no problems with rejections. Had 1 in at least 20 locks this time. I've hit it hard and soft from both flippers straight in and bouncing in.

Haven't been able to reproduce the fast-plunge-camera-lock-two-balls-on-playfield bug and I've restarted and plunged as fast as possible quite a few times now, until the whole app broke down actually. But that was after some very intense plunging, nudging and restarting. , searching for that fast catch shot.
 

switch3flip

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Jan 30, 2013
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Ok collected the fast catch goal but it wasn't on a direct shot, it was a shot that bounced back to flipper from one of the boat ramp dividers so I smacked it straight up the lock on rebound. The straight from plunge volley shot into lock is a nightmare.

I've tried playing some landscape view 4 (the closest view) games and through this angle you really get a good look at what's happening in the ball lock. If you're having ball rejection issues you should try this view to see what's happening. You will see how the inside is rounded on the right side and straight on the left. The only rejections I had were certainly not on hard clean straight shots, it was wobbly shots that hit the right inside of the metal and bounced around the lock hole. A bit frustrating I agree but not a bug IMHO.
 
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switch3flip

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Jan 30, 2013
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Oh and I won't buy any pro pack either until you can have operator menu activated and still register for leaderboard (naturally without any changes in any settings, just so that other scores are saved, like rope jumps and damsels saved and stuff like that, that I have to enter initials every single game because of). Or at least make the default setting save those scores. I think it's really stupid that you have made it function this way, farsight, because it's a lose - lose situation for us users. And you lose on it too, farsight.
 
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netizen

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Haven't been able to reproduce the fast-plunge-camera-lock-two-balls-on-playfield bug and I've restarted and plunged as fast as possible quite a few times now, until the whole app broke down actually. But that was after some very intense plunging, nudging and restarting. , searching for that fast catch shot.

Hmm, I did it on both the PC and on 'droid when using a controller. Haven't been able to reproduce it on PC while my Nexus is charging and while using a keyboard. So I am wondering if there is some hardware controller vs touch input difference in timing to the software issue that might be affecting some of the reproducing of bugs that we should be taking into consideration more.

This has already "bitten" us once, above, with the launch and initial entry issues.

I propose we add an extra step in bug reporting beyond device/os/bug/frequency. If we also include whether the bug was obtained while using a controller or not might help Ryan as well as other players to reproduce, and to identify how the issue presents itself.

Thoughts?
 

CycOd3liC

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Feb 28, 2012
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I can confirm that when playing touch screen the launch is sluggish, the ball will also launch if you press the L Flipper or any of the Nudge touch zones. This is much like the PC Build where you can launch the ball if you nudge when the ball is in the plunge lane.

The ball continually bounces out of the lock with a direct shot, you have to make a "soft" shot or have it deflect off of something first to stay in the lock. I know there is a drop target, but on the first set of locks it's not engaged, and I can hear the "metal" sound of the ball contacting the frame behind the lock.

As Mad07 noticed the initials entry is slow and not recognizing all touch inputs. This is especially bad on the third initial input for some reason.

+1 to all of these. Sluggish on my Nexus 7 (2012).... Launching the ball doesn't register very well, but the flow through down to the flipper feels better than the steam version to me. Entering initials is indeed sluggish and doesn't work very well. Also has the same problem with the steam version in regards to the modes not ending when the ball drains, bonus counts are delayed, etc.
 
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CycOd3liC

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Feb 28, 2012
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I've made the fast lock shot directly. Once.

I've only made it once (only on android), and that was on a bounce off the left flipper, ricochet off the right sling back on to the left flipper and shot up to the lock. Total fluke!
 

CycOd3liC

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Feb 28, 2012
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I can't repro this on N7-2012. Put at least 30 fast clean shots into the lock and not one has bounced.

Confirm other posted bugs though - initial entry, ball launch etc...

Only issue not reported is a bit is a bit of artwork really, left orbit nr the reel, fish shaped lamp bleeding through playfield at bottom (I'd post a pic but Tapatalk is broke).

I've clanked several off the lock mechanism personally, but it seems easier to hit on the android version.
 

jaredmorgs

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May 8, 2012
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It's lunch time here now, so I'm going to put some more minutes into play testing.
 
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