FT Beta?

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danivempire

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Oct 26, 2013
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I forget sometimes that I'm on the other side of the planet from them ^^
So I get off work in 4 hours, get home one hour later...
If I'm lucky I might play the new table before going to bed ^^
 

switch3flip

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Jan 30, 2013
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I forget sometimes that I'm on the other side of the planet from them ^^
So I get off work in 4 hours, get home one hour later...
If I'm lucky I might play the new table before going to bed ^^
The beta is usually uploaded at around 00:30-01:00 ,roughly estimated, in our timezone.
 

Baron Rubik

New member
Mar 21, 2013
1,852
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Thanks Ryan.

First bug - trying to buy Fish Tales pro version, gives you the Google Play link for the season pass.
Can't purchase Fish Tales pro version.

(Gord / Admins - tried to post a screen capture, getting message "feature disabled by administrator)
 

jaredmorgs

Moderator
Staff member
May 8, 2012
4,334
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Hey guys here is a quick beta for fishtales, I took off the challenge button because it was causing a crash in the menus. Shouldn't take me a long time to fix it but I have to run out of the office for a bit and wanted you guys to have something to test.

http://androidfiles.pinballarcade.com/beta/AndroidPinballActivity_21.apk

Overall, great work on this table. I think it would be better to get some more apparent alpha panes around the captive ball (really make the flasher effect jump out at you in this area).

The following bugs are observed on Nexus 7 2013.

==Bug 1: Saucer Kick-Out is too strong==

I think the solenoid strength is too strong for the top saucer kick-out. It should feed the ball into the second or first bonus lane roll-over. At the moment it always kicks out and goes down the right loop.

==Bug 2: Bonus orchestration is not in sync when ball enters outhole==

When the ball enters the outhole, the bonus screens should be triggered. At the moment the music plays, but there is about a 3 second delay between when the ball enters the trough and when the bonus count animation. This causes the bonus count to have no music accompanying it.

==Bug 3: BGM should not play when "weighing a fish" ==

When you shoot the spinner with "how big was it" lit, the music should stop and you should hear the "scales weighing the fish" sound exclusively. No BGM.

==Bug 4: Front screen is missing text in the old Season Pass tiles==

Season [One] and Season [Two]

(text in square braces missing)
 

jaredmorgs

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Staff member
May 8, 2012
4,334
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Thanks Ryan.

First bug - trying to buy Fish Tales pro version, gives you the Google Play link for the season pass.
Can't purchase Fish Tales pro version.

(Gord / Admins - tried to post a screen capture, getting message "feature disabled by administrator)

Yep, I'm getting this as well. Using Tapatalk no longer lets us upload images.

I'll raise a bug in the Website feedback area.

UPDATE: http://digitalpinballfans.com/showthread.php?p=122833 raised to capture the issue.
 
Last edited:

Mad07

Member
Feb 13, 2013
363
2
Bug one (as normal) Spelling / Character set in German
Session 1,2,3 : If I have pay all session and I select the Session I received the message : Alle verf(xx) aren Tische wurden gekauft.
(xx) are bloody char. It should be " Alle verfügbaren Tische wurden gekauft"
Uncomfortable I can not make a screenshoot,because the message is not anymore on the picture

Bug two : Table Fish Table
to kick in the ball into the ball, the blinking button means press on this one, but the ball must be kick into the game so like a normal mechanical ( touch the finger on the screen and slide down,release)

But three: HC insert char
to insert the 3rd char - the scrolling betw. the char are to slow ... its a little freeze between the increase decrease the char and tapping on the screen
 

jaredmorgs

Moderator
Staff member
May 8, 2012
4,334
3
Bug two : Table Fish Table
to kick in the ball into the ball, the blinking button means press on this one, but the ball must be kick into the game so like a normal mechanical ( touch the finger on the screen and slide down,release)

Ahh, I didn't spot this bug because I am using a Moga. So we really need a [LAUNCH] button like we have on Star Trek and Attack from Mars.

As an aside, I never knew the fishing rod launcher assembly actually had a light behind the launch button. I always thought it was unlit. Shows you that no operator in my area ever bothered to disassemble the launcher assembly and replace the bulb.

But three: HC insert char
to insert the 3rd char - the scrolling betw. the char are to slow ... its a little freeze between the increase decrease the char and tapping on the screen

Again, because I'm using a Moga, the input isn't affected by any touchscreen interface issues. There is no initial entry delay using a hardware controller.
 
N

netizen

Guest
I can confirm that when playing touch screen the launch is sluggish, the ball will also launch if you press the L Flipper or any of the Nudge touch zones. This is much like the PC Build where you can launch the ball if you nudge when the ball is in the plunge lane.

The ball continually bounces out of the lock with a direct shot, you have to make a "soft" shot or have it deflect off of something first to stay in the lock. I know there is a drop target, but on the first set of locks it's not engaged, and I can hear the "metal" sound of the ball contacting the frame behind the lock.

As Mad07 noticed the initials entry is slow and not recognizing all touch inputs. This is especially bad on the third initial input for some reason.
 

jaredmorgs

Moderator
Staff member
May 8, 2012
4,334
3
I can confirm that when playing touch screen the launch is sluggish, the ball will also launch if you press the L Flipper or any of the Nudge touch zones. This is much like the PC Build where you can launch the ball if you nudge when the ball is in the plunge lane.

The ball continually bounces out of the lock with a direct shot, you have to make a "soft" shot or have it deflect off of something first to stay in the lock. I know there is a drop target, but on the first set of locks it's not engaged, and I can hear the "metal" sound of the ball contacting the frame behind the lock.

As Mad07 noticed the initials entry is slow and not recognizing all touch inputs. This is especially bad on the third initial input for some reason.

I managed to get a fast lock award to the lock, and have been able to reach multiball once in the short time I played the game. I haven't seen any major bounce-back off the metal wall.

Perhaps some extra tuning is required in this area though. Wish this beta landed last night so I could smash it in testing.
 
N

netizen

Guest
I'm not saying multiball is not possible to get, i am saying that the lock mechanism functions as if it is "broken" in some way. a direct shot that doesn't hit anything on the way in will more times than not be rejected. You'll hear a clink, and the ball will roll out, or come out at speed as if it hit a post. A slower moving ball will lock no problem.

I've gotten Multi ball on both the PC and 'Droid version a couple times already, but it's far more frustrating than it should be.
 

Mad07

Member
Feb 13, 2013
363
2
one thing more:
the initial screen is stripped in German (the end is missing)
It's stopped at "... und eine begrenzte"
so as mention in front :not possible anymore to attach a picture via tapitalk (disable from admin) Hopefully you know what we mean without pic :O
 

Mad07

Member
Feb 13, 2013
363
2
Mainscreen
The folder foe session 1 and 2 has the same name "Staffel"
Why does you use 3 folder on the mainscreen? It is better to use 1 folder - maybe "Sessions" and in this folder the tabs for session 1, 2 and 3 are included - only a proposal
 

jaredmorgs

Moderator
Staff member
May 8, 2012
4,334
3
I'm not saying multiball is not possible to get, i am saying that the lock mechanism functions as if it is "broken" in some way. a direct shot that doesn't hit anything on the way in will more times than not be rejected. You'll hear a clink, and the ball will roll out, or come out at speed as if it hit a post. A slower moving ball will lock no problem.

I've gotten Multi ball on both the PC and 'Droid version a couple times already, but it's far more frustrating than it should be.

Decided to invest a half hour playing the table just then. I have to agree with you. In that half hour, there were rejected shots to the lock up-kicker. More than would be desirable.

Some tuning required in this area. I seem to remember this being an issue on some tables. An operator I knew actually put some double-sided foam tape in the hole to act as a deadening agent for ball contact.
 

jaredmorgs

Moderator
Staff member
May 8, 2012
4,334
3
Mainscreen
The folder foe session 1 and 2 has the same name "Staffel"
Why does you use 3 folder on the mainscreen? It is better to use 1 folder - maybe "Sessions" and in this folder the tabs for session 1, 2 and 3 are included - only a proposal

Maybe leave this one until the new interface comes out. :D
 

jaredmorgs

Moderator
Staff member
May 8, 2012
4,334
3
Hey guys here is a quick beta for fishtales, I took off the challenge button because it was causing a crash in the menus. Shouldn't take me a long time to fix it but I have to run out of the office for a bit and wanted you guys to have something to test.

http://androidfiles.pinballarcade.com/beta/AndroidPinballActivity_21.apk

==Bug [artwork] The Cast Again playfield lens is washed out==

This lens should be the same green shade as the Lock lenses (at least on all the tables I played in Australia). Over time, the lens can get washed out with heat, which may have happened to the table you scanned, Ryan.

==Bug: Playfield coils remain energized during Match==

When the match sequence begins, all high-voltage is disabled on actual tables.

This doesn't happen with the emulation present in TPA. I know coils are still energized on other tables as well so it isn't just this table.

In fish tales, this is evident by the ball bouncing off the right slingshot.

NOTE: There is no slingshot animation during the match sequence which suggests any animations are only activated when the ROM is in Game mode.
 
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