Kevlar
New member
- Feb 20, 2012
- 2,631
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I just scored my final standard goal, a Rudy gulp. Instead of swallowing (oops pardon!) the ball stayed on his top lip like a cybernetic hitler moustache!!!
should have taken a quick screen grab of that.
I just scored my final standard goal, a Rudy gulp. Instead of swallowing (oops pardon!) the ball stayed on his top lip like a cybernetic hitler moustache!!!
GORD!! Thanks a bunch for that video its perfect and what I needed. Thank You!
@DopedToInfinity- The music issues are constantly being worked on to figure out why its happening randomly on so many tables. So it's definitely something being addressed
@dtown8532- Sound problems on Gorgar are also being looked at
-As far as the Camera angles differing table to table, there usually is a reason for this. Not because we're afraid of you all seeing the detail of the characters or art on the table, usually because either the quickness of the scrolling if the ball drops suddenly; or the amount of actions going on at the time. If there is a lot going on on a table, for instance Ripley's, the player will miss out on a lot if the camera zooms in too close. BH doesn't have much going on so the zoom theoretically would go closer, But BH is a very quick playing table so the zoom could in-turn mess the player up if the ball drops too quickly. I hope that makes sense in a way. I have had issues in the past with a camera being too low or too high as well, but this is most likely the reasoning for the chosen camera angles. Each camera set is done specifically for those tables as well
Why can't we have user adjustable angles? Wouldn't that be easy to implement? Jake, if you can make this suggestion since that would make everyone happy. Obviously with a user adjustable angle, you should have zoom disabled or cam lock by default so that wouldn't need to be programmed in.
I just scored my final standard goal, a Rudy gulp. Instead of swallowing (oops pardon!) the ball stayed on his top lip like a cybernetic hitler moustache!!!
I just scored my final standard goal, a Rudy gulp. Instead of swallowing (oops pardon!) the ball stayed on his top lip like a cybernetic hitler moustache!!!
Remembered another one - on Medieval Madness (bought), once the ball got caught on the (lowered) castle drawbridge, and just strangely rolled around inside it for about 10 seconds. Eventually it rolled off it and continued normally. Only seen that once though.
This just happened to me today as well. Locking and unlocking the device brings up the pause menu, but the camera and pause buttons have disappeared during gameplay. The HUD is still visible though, and the first time I lock and unlock the camera, it says "Cam Angle:" with no specific angle selected.My camera view buttons and pause buttons have disappeared. I'm stuck with the roaming camera view and can't get out of it. Has this happened to anyone else, or is it just me? Any help getting those two buttons back?
Found an answer on this one. Someone had the same problem on MB and said they rectified the problem by locking the device in the middle of a game. I tried this and when I came back in I was able select a camera again. I then hit resume and the pause and camera buttons magically reappeared. Not sure why this works, but it did.
- Funhouse (free ad-supported v) often plays two background music tracks. It's like the main track (or maybe the attract track) doesn't switch off, so it will play over eg. multiball and everything else. Not sure what triggers it, it doesn't happen all the time.