Well said.
It's a management issue, for sure...and their art department is rather shaky as well.
If it would be working, it wouldn't be pinball.
Both real and digital
Go buy a real machine, repair that 25 year old buddy, tune it until it plays real good, try to maintain that state for 6 months. Now count your time and money spent. Either you continue without a second thought, or you start to cry
Ps. Just think of what can go wrong... 120 bulbs, 50 contacts, 800m (1/2 mile) of wires, 1000+ solder points, old electronics, wear on mechanical parts, ramps/ball guards that send the ball around completely wrong, due to some half millimeter incorrectly adjusted curve, contacts that wouldn't work when the machine gets warmer... Yeah, and my personal favorite: corroded pins on molex connectors!
some of you guys are so full of it !!! just play pinball.if you want something precise cough up about $6,000 and buy 1 real table,and try to look after it and see how many times it breaks down in the first 6 months. I had a fish and chip shop for 15 years which I had a couple pinball machines which were swapped about every 2 months. take it from me they broke down regulary. had PINBOT,BOP,DR.DUDE,FUNHOUSE,ADDAMS FAMILY,TOM,CV,TAXI,SPACE SHUTTLE,TOAN,SIMPSONS and a lot of other tables. what we have in TPA from FARSIGHT is a CHEAP BLOODY BLESSING, BE GRATEFULL !!!
I like you wolfson and I am grateful for the mobile versions. It's just a bit hard for us PC guys who have the luxury of seeing what VP can do, and then to look at TPA. You'd figure a paid product would be higher quality...better physics, more polish, more features, more options and adjustments, etc. I guess I was just hoping Farsight would do more to win over the PC crowd since it's been the most loyal platform for pinball gaming, historically.
Jeff point taken,like you I have the VP tables and I know what your saying. but my tables look ****ty just on my laptop,but once I hook up to my tv the nividea gt555 kicks in plus I put the vibrancy up a bit and my tables look really great. they will look much better when the new lighting comes out. my tables on ps4 look great so I can`t wait !!! I believe the pc will be the best, once the lighting is done ,because the updates are easier compared to all trouble we have getting updates on the consoles.that`s why I don`t worry that the consoles are behind. I love playing on my pc when it`s hooked up to my tv.
Bugfixes unfortunately don't pay the bills.
Does TZ multiball work for you?That said, I actually do not have many issues with TPA on Android or Windows PC and the things I would like to see fixed are pretty much luxury issues like imperfect artwork cleanups or wrong style bumper caps, nothing game breaking (still, in some cases I don't know why they even got it wrong in the first place when doing it right would have been just as easy).
Does TZ multiball work for you?
what are you talking about? FS coul not fix textures and typos on Genie and MB for years - just f.e.And it is actually possible to spend so much time fixing things and adding things and making the 100% perfectly engineered product, that you go bankrupt in the process
In the TZ forum the opposite is recommended.Make sure you have Event Camera: On
Table Menu
Help and Options
Settings
Event Camera: On.
Oder auf deutsch ;-)
Im Tisch-Menu:
Hilfe und Optionen
Einstellungen
Event Kamera: An
Regarding physics TPA still wins the competition. On some tables it's hyperkinetic, though. Yesterday I played F2K and the table played itself for long times. No chance to use the flippers. Aiming is pretty good, once I get the chance.Most of the stuff talked about in this thread does not bother me that much. There is one thing I wish they would take a look at though, Physics!
My only problem with the game on IPAD 3 at the moment is that I feel the physics, especially the flipper physics is in a dire need of an update. This didn't bother me at all the first season but somehow I feel it has gotten worse every season.(maybe it's just me getting old and slow) Most of the tables in season 3 is more tedious than fun for me at the moment. On Ipad 3 the ball can get up to unrealistic speeds and that makes the bad flipper accuracy even more evident. Hitting ramps in Junkyard and Who Dunnit comes to mind, especially.
I love pinball and video pinball which is why it's so disappointing that Farsight makes such a mess of these tables and does so little to fix it. I own a lot of tables on Vita and I try out new tables on my iPhone. The Vita has so many issues it'd take a day to list them all. After waiting forever for the promised big "fix" patch the first table I went to after installing it was Black Knight. Sure enough, the dot matrix display still constantly shows each players scores, and since there's just one row for scores that means it mostly just reads 8's since everything's superimposed over everything else. Great fix.
Yesterday, I decided to see if Farsight had gotten it's act together on newer tables and tried the free trial of Lights Camera Action. I locked my second ball. Each consecutive ball proceeded to just come to a rest on the locked one. Call attendant. Try again. Same thing. I started a new game blocked a ball. Same thing.
What really sucks is that a game containing all these great tables should be fantastic. Unfortunately, Farsight stretches themselves so thin and is more concerned with releasing new tables on as many platforms as possible, broken or not, than taking the time to fix what they've already released. I guess they figure there's no money in that. Hopefully enough people will get fed up about buying broken tables that it'll come to a point where there's no money for releasing new broken tables either.
Bugfixes unfortunately don't pay the bills. And it is actually possible to spend so much time fixing things and adding things and making the 100% perfectly engineered product, that you go bankrupt in the process. (There are several examples but the Duke Nukem Forever story is probably the most infamous of this.)
There are certainly a few show-stopper type bugs that I wish Farsight would fix, but Farsight is *far* from the only game out there with their fair share of bugs. It's just the reality of today's game development cycle. I don't know about Farsight per se, but overall IMHO actually tend to be hyper-compressed (QA is often the first development department to get the short end of the stick) and over-reliant on crunch-time modes. (Several large gaming companies including EA and Rockstar have gotten negative "spouse" type blogs or news articles over the years, which detail poor work life balances at many of these companies.)
Your alternative these days is the Visual Pinball type approach, which is hobbyist run. This can produce good work, but it's often a lot slower and messier to deal with since you are dealing with coders etc. putting in hours on their own time.
Even hardware like the original pinball machines had their bugs and quirks, but they often had less of them. And small wonder because they often had a lot longer development life cycles (and also a much higher machine cost that could support that life cycle). Mobile business models are different, they are low cost, push-the-product-as-quick-as-possible type deals. Not as good for QC, all around. (To be honest in today's new world TPA's business model doesn't fit very well. "Free to play" type models are sneakily deceptive, and TPA's model provokes whines about how $5 for two tables is too expensive.)