PAPA Style Pinball difficulty settings.
Tuning changes: Outlane post
More kick out variation
Less rubber bounce
No extra balls.
Separate leaderboard
Maybe three difficulty settings.
(prefer the pro tournament mode suggestion)
Nudging/tilt sensitivity
(Less nudge and a more sensitive tilt meter)
The ability to create a user league that allow rules to be set by a "Commissioner"
League points
5 minute high score races.
Public/private tournaments
timed/difficulty/number of balls.
Head to Head mode / Multiplayer.
Online Co--op play with option to voice chat
Statistics Menu: Time played
Number of times played
Average score
Ect
Fix known bugs: Remolding of Toys such as Monster Bash
Improved pinball flyers.
Beating a local high score in tournament to apply the high score to the local high scores.
Rom emulate non emulated tables.
HOF points on all platforms.
Higher res playfield textures
Better sound quality
The ability to view table instructions while the game is paused.
Move goal completed text from the flippers
Art pass on season 1 and early season 2 tables.
remove zfighting (texture flickering) on some tables decals in portrait mode (Cab support)
New Ui
Better Notifications for new tables/updated.
Dark/Bright environment option for lower end platforms/devices. Or a Slider.
Arcade ambiance sounds in the background while playing a table or Owned music
Having the ability to post high scores that are made while offline. (Available on XB1)
TATE mode to support portrait mode on platforms.
Table editor.
Full support for Oculus rift.
High Scores accessible while playing in game.
Enhanced History Sections with prototype picture/behind the scenes pictures background. (maybe from the promo videos)
Exclusive room themes based on the table.
Favorite Tables Category to eliminate searching through 50 tables or organize the library by the most played tables.
Ability to toggle on/off goal completed text
Ability to see Standard and Wizard Goals.
Adjust HUD location elements that clutter some tables such as taxi ball count.
The ability to remove the HUD in attract mode (Like circus Voltair)
Ability to move the locations of the Hud elements.
Controls:
Multi-controller support where applicable.
Subtle nudging along with heavy nudging.
Tuning Changes: Depending up where touched would determine strength of nudge.
Accelerators that would adjust to subtle/hard nudge.
Adjustable camera settings or consistent camera angles across all tables.
Tricks tuning: Ability to drop/live catch
Ball Spin
Ball Bounce
PC/Mac:
DX 11.
Cab support
Movable DMD and a Back glass for Cab Support
support pindmd2 for dmd/alpha num output
support vpin controller
Android:
Cloud backup
Leaderboards
Achievements
Better nudging controls
Allowing to save tables to the eternal SD Card
Mobile:
Option to have ipad full screen with a paired Iphone as a DMD.
PS4:
Ability to transfer save data from PS3 to PS4.
Analog stick doesn't work for menu selections.
Doesn't back out of all menus.
Touch Pad menu selections.
Heres a list i've put together after going through the forums. I'm sure I haven't recorded everything so If anyone wants to add on more, please do.
If adjustable camera ever happens, make it so that it can be saved as a setting for each table. If consistent camera across tables ever happens, make it so that it can be saved as a setting for each table. But before this make the camera so that it can be saved as a setting for each table.Controls:
Adjustable camera settings or consistent camera angles across all tables.
If anyone wants to add on more, please do.
Definitely head to head multiplayer, as well as just multiplayer challenger stuff. Zen despite its many faults does that stuff really well. The popups about the next guy on your friends list to beat might be a bit distracting in TPA for some people, but as an option you can turn on or off it'd be really cool. It adds a little excitement and pressure to the playing.
Oculus Rift support... easily my most wanted feature.
That would be cool, but constantly staring down with a weight attached to your head will not stay comfy for long.
Here's a suggestion: we now have the DMD image mapped directly onto the machine, in fact only the first few tables didn't. When we go to a video mode, why not pan the camera upwards to the backbox? You'll get a much fuller view of the video mode, rather than the little box in the corner.
Yep, good idea.
But on PS3, some DMDs on the backglass don't work (no display, or freeze screen). Can't remember on which tables.