flywithsean
New member
- Apr 20, 2013
- 26
- 0
Just a curious note but why does the entire floor shake when you nudge, not just the machine
If you can try to document all of the game situations it will help FS recreate the circumstances of the issue.
I would like to document the likely causes, but unfortunately, due to the perceived randomness of it, I have absolutely no clue as to what is at fault. My only observation is that it appears to occur more frequently at the dark light setting on effects-intensive tables like Cirqus Voltaire. I suggest starting with that table, and see if you notice anything. Also, if your TV supports 120hz+ refresh rate, make sure that it's disabled and set to 60hz so that the frames aren't interlaced.
Refresh rate and the frames per second of a game are two different things.
That isn't how it works. For something like this, it should be reproducible because stutter is very easy to notice by anyone looking for it. Anyone can go to a half dozen sites and post what they think they see when the vast majority do NOT see any evidence whatsoever. I mean, one poster at another site says yhe PS4 version could have input lag - should we just post that up based on a few scattered comments like that?Somebody on Facebook also reported frame rate stuttering. Are four separate instances enough to warrant adding this to the bug list?
https://www.facebook.com/pinballarcade/posts/672459576108439
That isn't how it works.
Hey yeah PS4 automatically records gameplay so one of you who gets the stuttering thing should just be able to press the Share button and upload the video to Facebook or whatever the other option is, then we could all see it.
However, things shouldn't just be listed to be listed. There has to be some level of validation involved or FS ends up wasting precious time and effort chasing after random internet ramblings that can't be verified.
That can only happen if there is a consensus with no significant conflicting observations IMHO, just like a lot of the other bugs that have been documented here. We do not have that at this time, so it is incumbent on the those making the allegation to simply prove what they are claiming.
Two more people reported this issue on Facebook, so that's a total of six different instances of ball stutter. I think this has reached enough unique occurrences to qualify as a legitimate problem for many users.
I should also add that I have the digital version and that I play with the camera locked at angle three, although neither of these may have anything to do with the bug in question.